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 Forum index » Fan Made Fallout Public Boards » Vault-Tec System Announcements
Fan Made Fallout - Alpha Demo V0.101
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Sebastian of the Wastes
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PostPosted: Thu Feb 19, 2009 9:59 pm    Post subject: Fan Made Fallout - Alpha Demo V0.101  

FMF Demo Alpha Release Build 002

Download Location
http://www.fanmadefallout.com/project/builds/Demo/Beta_Test_Builds/Alpha_002/FMF_Alpha_002_data.zip

System Requirements
Currently we have confirmed that the demo should be playable on a clean install of Fallout2 1.0, unpatched. If someone has it working on a patched version of FO2, please let us know so we can add this to our supported systems list.

Installation Instructions
1. Rename your C\Program Files\BlackIsle\Fallout2\data directory to "data.org" or "data2".
2. Extract the zip file above to C:\Program Files\BlackIsle\Fallout2. It will replace the original data directory.
3. Open the extracted data directory and set the "proto" directory to Read-Only. Apply this change to all enclosed files and subdirectories.
4. Run the Fallout2.exe executable and start a new game. After getting through the start videos, you will start at the imarket map.


Change List
-Fixed West exit grid on starting map.
-Added East exit grid to destination map so that user can return to the starting map.

Known Issues
-The dump path is not yet fully implemented, so it is recommended that players not use a dumb PC for play testing.
-Only the map exit to the west currently is working.

Bug Reporting
Our Mantis Bug Tracker is available to anyone who wants to sign up and log defects they find in the demo. Please keep in mind that if you find and report a defect we may need to ask for more information if we are unable to reproduce it or if we would like you to test the fix.

What NOT to report:
-Complaints or flaming, I.E. "Where are all the NPCs!" or "You guys sux0rs."
-Major feature requests such as new quests, NPCs, or adding mind-controlling aliens to the game. Minor feature requests or improvements are okay, but we make no guarantee that we will implement them.
-Obvious missing elements that just haven't been implemented yet. Unless you have access to our private forums, you probably don't know what those elements are anyways.
Anyone who does not obey these guidelines will be warned and/or banned from use of the tracker.

What to report:
-Generic bugs related to maps, quests, scripts, dialogue, etc. Basically anything in the game that does not behave the way that it should.

How to Report a Bug:
1. Sign up on the tracker at http://fmf.filmchicago.org and confirm your account from your email address, then you can log in to the tracker with your username/password.
2. After logging in to the tracker, you will start at the "Main View" page. If you have reported any past defects or have anything assigned to you, it should be displayed on this page.
3. Click the "View Issues" link in the top menu to be transported to the bug list.
4. Do a search for the bug you found to see if it has already been entered. If it is already entered, please do not re-enter the same bug a second time.
5. If there is no bug logged yet for the issue you are reporting, click "Report Issue" in the top menu to create a new bug entry.
6. In the bug report page, fill in the fields with as much information as possible:
  • Category: The category which the bug falls under such as Art, Dialogue, or Maps.
  • Reproducibility: How often does this bug occur? If you can reproduce it 100% of the time, choose "always". Select an appropriate choice for the reproducibility of the bug.
  • Severity: How big of an effect does this have on gameplay?
  • Product Version: The version of the demo you were playing when you found the bug.
  • Summary: A short description of the bug. This should be very brief and include keywords for the bug, such as "Crash when initiating conversation with Stockley."
  • Description: A longer description of the bug. This should be detailed and describe exactly the symptoms of the bug and a summary of what causes it (if known).
  • Additional Information: In this section, please enter the steps to reproduce the bug in a numbered list. Try to keep it to as few steps as absolutely necessary to recreate the bug.
  • Location: For the demo, this should always be COTC.
  • Subcategory: A more specific identification of what specifically the bug affects, such as an Item, a Quest, Scenery, etc.
  • Difficulty: This is for development purposes only and you do not need to complete this.
  • Upload File: If you have a screenshot, log, or other file that would be useful in troubleshooting the bug, upload it and attach it to the bug.
  • View Status: This should always be set to public.

7. Finally, click [Submit Report] at the bottom

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archaon98
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PostPosted: Thu Feb 19, 2009 10:39 pm    Post subject:  

Well done, although i found frank horrigan in town
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rockfx01
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PostPosted: Fri Feb 20, 2009 8:15 am    Post subject:  

I'm not able to post news articles yet, but here you go... Note the updated installation/run instructions.


FMF Demo Alpha Release Build 003
Please note the changes to the installation and run method as it has changed from previous builds.

Download Location
http://www.fanmadefallout.com/project/builds/Demo/Beta_Test_Builds/Alpha_003/FMF_Alpha_003.zip

System Requirements
  • Officially patched Fallout 2 v1.02 UK or US is required. Other localizations may or may not be supported. Please let us know if you have a different local and it does or does not work.
  • Unpatched Fallout 1.00 will NOT work with this or future builds.
  • If another mod is installed, this mod will still work OK alongside it as long as you have the correct Fallout version installed, the master.dat and critter.dat are unmodified, and there is no existing FVP.ini file in your Fallout 2 directory for a different mod.


Installation Instructions
1. Extract the FanMadeFallout zip file to C:\Program Files\BlackIsle\Fallout2. After extracting the zip file, the Fallout 2\ directory should contain a new folder called "FMFdata", and the files Readme.txt, "FMF.exe", "FVP.ini", and "fallout2.fmf".
2. Open the extracted data directory and ensure the "proto" directory is set to Read-Only. Apply this change to all enclosed files and subdirectories.
3. Run the FMF.exe executable and start a new game.


Change List
  • New installation method, uses Fallout Virtual Patcher to run the mod.
  • Supports Fallout v1.02 ONLY. UK and US versions should both work ok, I don't know what will happen with other versions.
  • The Whaler can now be boarded.


Bug Reporting
Our Mantis Bug Tracker is available to anyone who wants to sign up and log defects they find in the demo. Please keep in mind that if you find and report a defect we may need to ask for more information if we are unable to reproduce it or if we would like you to test the fix.

What NOT to report:
-Complaints or flaming, I.E. "Where are all the NPCs!" or "You guys sux0rs."
-Major feature requests such as new quests, NPCs, or adding mind-controlling aliens to the game. Minor feature requests or improvements are okay, but we make no guarantee that we will implement them.
-Obvious missing elements that just haven't been implemented yet. Unless you have access to our private forums, you probably don't know what those elements are anyways.
Anyone who does not obey these guidelines will be warned and/or banned from use of the tracker.

What to report:
-Generic bugs related to maps, quests, scripts, dialogue, etc. Basically anything in the game that does not behave the way that it should.

How to Report a Bug:
1. Sign up on the tracker at http://fmf.filmchicago.org and confirm your account from your email address, then you can log in to the tracker with your username/password.
2. After logging in to the tracker, you will start at the "Main View" page. If you have reported any past defects or have anything assigned to you, it should be displayed on this page.
3. Click the "View Issues" link in the top menu to be transported to the bug list.
4. Do a search for the bug you found to see if it has already been entered. If it is already entered, please do not re-enter the same bug a second time.
5. If there is no bug logged yet for the issue you are reporting, click "Report Issue" in the top menu to create a new bug entry.
6. In the bug report page, fill in the fields with as much information as possible:
  • Category: The category which the bug falls under such as Art, Dialogue, or Maps.
  • Reproducibility: How often does this bug occur? If you can reproduce it 100% of the time, choose "always". Select an appropriate choice for the reproducibility of the bug.
  • Severity: How big of an effect does this have on gameplay?
  • Product Version: The version of the demo you were playing when you found the bug.
  • Summary: A short description of the bug. This should be very brief and include keywords for the bug, such as "Crash when initiating conversation with Stockley."
  • Description: A longer description of the bug. This should be detailed and describe exactly the symptoms of the bug and a summary of what causes it (if known).
  • Additional Information: In this section, please enter the steps to reproduce the bug in a numbered list. Try to keep it to as few steps as absolutely necessary to recreate the bug.
  • Location: For the demo, this should always be COTC.
  • Subcategory: A more specific identification of what specifically the bug affects, such as an Item, a Quest, Scenery, etc.
  • Difficulty: This is for development purposes only and you do not need to complete this.
  • Upload File: If you have a screenshot, log, or other file that would be useful in troubleshooting the bug, upload it and attach it to the bug.
  • View Status: This should always be set to public.

7. Finally, click [Submit Report] at the bottom

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archaon98
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PostPosted: Fri Feb 20, 2009 7:41 pm    Post subject:  

great job on v3, i havent noticed any signifigant bugs, other than the initial exit grid issue, but what seems to be the problem is it looks like two exit grids are overlapping eachother, possibly scripted to send the player 2 different places, which is most likely causing an error in the player transit.
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rockfx01
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PostPosted: Fri Feb 20, 2009 8:12 pm    Post subject:  

Which exit grid does that happen on?
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archaon98
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PostPosted: Fri Feb 20, 2009 9:23 pm    Post subject:  

the one that transports you to the black area
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rockfx01
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PostPosted: Fri Feb 20, 2009 10:17 pm    Post subject:  

on the West end of the map?
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archaon98
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PostPosted: Fri Feb 20, 2009 11:24 pm    Post subject:  

yeah. if you notice, there is red on green
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DarkUnderlord
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PostPosted: Tue Feb 24, 2009 3:17 am    Post subject:  

Where are all the NPCs! You guys sux0rs.
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archaon98
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PostPosted: Tue Feb 24, 2009 5:30 am    Post subject:  

DarkUnderlord wrote:
Where are all the NPCs! You guys sux0rs.
YA WERE R THEY? TIHS GAM ISNT ASNYTHIG LIK FALLOUT 3 U GUYS SUK IT NOT EVEN 4 XBOX
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Requete
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Joined: 02 Mar 2009
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PostPosted: Mon Mar 02, 2009 12:00 pm    Post subject:  

Hi everyody it's my first post here and I wanna tell that Alfa 3 is working only with 1.2 patch as in readme, My PC is randomly placed on three different maps; Only NPCs I encounterent are hordes of hostile tribal slaves, two friendly slavers or test_script 3 and slave_run in bar both untalkable. The tanker exit takes me to vanila bridge location and campaign. Surprised No items ecountered so far. Nice blue buttons. Smile
Thanks for your efforts I hope that you'll be able to adress the bugs the game looks promising and it's only alpha, So no reason to troll the people who do the real fallout for free.
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archaon98
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PostPosted: Mon Mar 02, 2009 7:32 pm    Post subject:  

Requete wrote:
Hi everyody it's my first post here and I wanna tell that Alfa 3 is working only with 1.2 patch as in readme, My PC is randomly placed on three different maps; Only NPCs I encounterent are hordes of hostile tribal slaves, two friendly slavers or test_script 3 and slave_run in bar both untalkable. The tanker exit takes me to vanila bridge location and campaign. Surprised No items ecountered so far. Nice blue buttons. Smile
Thanks for your efforts I hope that you'll be able to adress the bugs the game looks promising and it's only alpha, So no reason to troll the people who do the real fallout for free.
at the moment you are running it just fine.
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Sabel
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PostPosted: Sat Mar 14, 2009 4:46 am    Post subject:  

nope Im afraid not your troll Wink


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MackanZoor
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PostPosted: Sat Mar 14, 2009 3:35 pm    Post subject:  

HUZZAH! fan made fallout demo is released! i can't believe it
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DutchWanderer
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PostPosted: Tue Mar 24, 2009 5:40 pm    Post subject:  

I have a strange bug. Winrar claims an error on every single file in the download. Is this because of my extractor, or are there different reasons?

Thanks for any help
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