IRC Log 8

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City on the Coast

City on the Coast - History


[02:16] <DarkUnderlord> All righty, welcome all of you to the #8 Official FMF Development Chat.
[02:17] <DarkUnderlord> If you haven't already, please check the agenda which you'll find in this thread: http://www.fanmadefallout.com/forums/viewtopic.php?t=931
[02:17] <DarkUnderlord> It's at the bottom. Second to last post on the page made by me.
[02:17] * Cassidy (user@host-67-32-225-155.tys.bellsouth.net) has joined #fanmadefallout
[02:17] <DarkUnderlord> In short, Hey cassidy!
[02:17] <Stevie_D> yay, Cassidy!
[02:17] <Stevie_D> just in time
[02:17] <Cassidy> Ah ha!!!!
[02:17] <DarkUnderlord> Now, in short:
[02:17] <AltraWave7> Hello
[02:17] <DarkUnderlord> 1. City on the Coast
[02:17] <DarkUnderlord> 2. Red River / L-SAP
[02:17] <DarkUnderlord> 3. Salvation
[02:17] <Stevie_D> how did you do it, Trillian or mIRC?
[02:17] <DarkUnderlord> Are up for discussion tonight.
[02:17] <Cassidy> Trillian
[02:18] <DarkUnderlord> My instructions helped?
[02:18] <Cassidy> yes
[02:18] <Cassidy> thank you
[02:18] <DarkUnderlord> My tutorials rawk/
[02:18] <Marauder21> Yay
[02:18] <Temoid> uh. looka like i have no place in the discussion. I'll be silent then
[02:18] <Cassidy> indeed DU:-D
[02:18] <DarkUnderlord> Temoid: Anyone can throw in. Salvation has no-one assigned so all help will be neeed.
[02:18] <DarkUnderlord> needed
[02:19] <DarkUnderlord> All right, so first up tonight is: City on the Coast ]] http://www.fanmadefallout.com/forums/viewforum.php?f=14
[02:19] * DarkUnderlord changes topic to 'Fan Made Fallout :: City on the Coast�'
[02:19] <DarkUnderlord> * Who's in charge?
[02:19] <DarkUnderlord> * What's going on in town?
[02:19] <DarkUnderlord> * What are the relationships between the groups in the town?
[02:19] <DarkUnderlord> * A whole bunch of other stuff.
[02:19] <DarkUnderlord> * The drug fish stuff.
[02:20] <DarkUnderlord> Marauder21 is our representative from that location here tonight.
[02:20] <Marauder21> The drug fish problem is a pain, cause we can't really agree
[02:20] <Stevie_D> Does the leader of the town have an honourary 'Captain' title?
[02:20] <DarkUnderlord> Is there anything you want to say to kick us off?
[02:20] <Cassidy> To be honest, I haven't really read much about that location so I don't know what to say.
[02:20] <Stevie_D> yeah, I'm only half familiar with it
[02:20] <DarkUnderlord> CotC: Home to fisherman, the Temple of the Rat and a few farmers who supply much needed food stuffs. Life moves at a steady place for the inhabitants of this small coastal town.
[02:20] <DarkUnderlord> It's a small "out of the way" town that's not designed to be necessary to the Sacred Main Plot.
[02:21] <Dragonetti> If it is non-military would prob have a mayor as leader
[02:21] <DarkUnderlord> Akin to Junktown in FO1, the player could quite literally skip it completely and never pay it a visit yet still complete the game.
[02:21] <Dragonetti> i.e. suggests elections etc
[02:21] <DarkUnderlord> Hang on, I'll pull out the history.
[02:21] <Stevie_D> I thought the town was founded by a stranded fishing fleet
[02:21] <DarkUnderlord> http://www.fanmadefallout.com/forums/viewtopic.php?t=238
[02:21] <Marauder21> Some sort of fleet
[02:21] <Temoid> uh.. san fran?
[02:22] <Marauder21> let's check....
[02:22] <DarkUnderlord> Sorry, better yet: http://www.fanmadefallout.com/forums/viewtopic.php?t=592
[02:22] <Stevie_D> I think it might be cool to keep the title Captain for the town head honcho
[02:22] <DarkUnderlord> That's the finalised one in the MDD forum.
[02:22] <Cassidy> Sorry guys. I have to go. I'm really sorry. But at least now I know how to join the next IRC session. I'll be here on time next time.
[02:22] <Stevie_D> in the same way that civilian ships use it
[02:22] <Dragonetti> kk bye!
[02:22] <Stevie_D> no worries, C
[02:22] <DarkUnderlord> After all that, you abandon us?
[02:22] <DarkUnderlord> Seeya
[02:22] <DarkUnderlord> Just before the war, a fleet of deep-sea fishing ships left Port Arthur for their bi-yearly haul. The bombs fell on such short notice that when the fleet was notified of what was happening through the radio, it was already over. They were stranded mid-sea. Deep-sea fishing ships were equipped with residential commodities for prolonged survival on the sea. Sailors had their families with them, and their fusion power lasted long enough for them to linger on sea for a couple of years.
[02:23] <Aniwr> Later, Cassidy
[02:23] <Cassidy> I'm sorry:-(. I didn't realize what time it is. I have to go see the new Star Wars movie.
[02:23] <AltraWave7> Go its great!
[02:23] <Cassidy> It starts in 20 minutes
[02:23] <DarkUnderlord> Hah!
[02:23] <Cassidy> bye.
[02:23] <DarkUnderlord> When fish diet started to take its toll on people and their other rations were spent, they decided to head back home and find a spot that was habitable, regardless of their Fallout-induced lack of hope. Some of the school teachers and educated staff managed to find radiation shielding properties in a new kind of mutated fish and craft it into a crude medicine for radiation protection.
[02:23] * Cassidy (user@host-67-32-225-155.tys.bellsouth.net) has left #fanmadefallout
[02:23] <DarkUnderlord> Shortly after this discovery, the fleet reached the bay that lead northward to Port Arthur. The vessel that contained the primitive fish testing laboratory headed in towards Port Arthur first, where it was destroyed by what the Fishermen could only describe as a giant mutated whale. But it might as well have been a whirlpool caused by climate change, according to City on the Coast lore. After this tragedy, the Captain of the fleet decided to land the ships on a suitable bay south of Port Arthur, founding Fisherman's Rest.
[02:23] <Marauder21> Ok, so the fishing fleets left Port Arthur and came back years later?
[02:24] <DarkUnderlord> They used scrap material from some boats and the living quarters of the fully intact whalers to build a settlement, wary of too much exposure to Fallout at first, but spreading faster as the years passed. Fisherman's Rest grew over the years into a moderately sized city as far as post-nuclear cities go, with numerous satellite farms, and from the north a couple of strange people inhabited a nearby pre-war church filled with rats, rats they claimed to be a higher form of life worthy of their worship.
[02:24] <DarkUnderlord> Current Situation
[02:24] <DarkUnderlord> The Captain is a descendant of the original captain of the Fishing fleet and the mayor of Fisherman's Rest and the leader of the rest of the City on the Coast. He's in charge of law enforcement and law endorsement.
[02:24] <DarkUnderlord> The Rat Temple are a group of people dedicated to rats. The rats are related to the Burrows.
[See threads on the Rat Temple group for more information]
[02:24] <DarkUnderlord> Apart from that, there is a farming community that has grown a little off from the fishing heritage of the City on the Coast. This farming community is willing to live under Fisherman's Rest supervision but they do not think of themselves as descendants of Fishermen, even when a lot of them are.
[02:24] <DarkUnderlord> ... and that's it.
[02:24] <DarkUnderlord> Some of that is subject to change given that obvioulsy, the area has not had much thought put into it.
[02:24] <DarkUnderlord> But basically, there's a "Captain" in charge of the town.
[02:25] <DarkUnderlord> ... and dude, they do drugs dude.
[02:25] <Marauder21> lol
[02:25] <Stevie_D> bit hard to know where to start since the area is not necessary to complete the game
[02:25] <DarkUnderlord> Marauder raised the issue of what those drugs are made out of.
[02:25] <Stevie_D> but presumably, we'll throw in some cool quests to liven the place up
[02:25] <Dragonetti> do they have some drugs problem like the jet problem in FO"?
[02:25] <Marauder21> no
[02:26] <Marauder21> The drugs there are just really for the Temple people
[02:26] <DarkUnderlord> Stevie: There's actually a character called "Brenton" in here who the PC can learn about Salvation from as well as *possible* ties to the Unified Traders with the drug trade but both of those are still ideas in development.
[02:26] <Dragonetti> k
[02:26] <Marauder21> They do it for religious/spiritual purposes
[02:26] <Stevie_D> these aren't the drugs that come from the fish?
[02:26] <DarkUnderlord> No drug "problem" per say.
[02:26] <Stevie_D> thanks, DU
[02:26] <Marauder21> This brenton guy is new to me
[02:27] <Marauder21> Is his dialog done/being done?
[02:27] <DarkUnderlord> No/No
[02:27] <Stevie_D> CotC looks like a pretty blank canvas from that point of view
[02:27] <DarkUnderlord> This is from Chat #5: Oh, and "Brenton" the ex-Unified Trader Guard who's found in City on the Coast.
[02:28] <Dragonetti> Can PC get hold of some of these drugs?
[02:28] <Stevie_D> what was that Captain Quint thing Pop was talking about?
[02:28] <Marauder21> Most definately
[02:28] <Dragonetti> and what will they do?
[02:28] <Dragonetti> like psycho?/
[02:28] <Marauder21> Captain Quint has pretty mcuh been killed off from CotC

City on the Coast - Drugs


[02:28] <DarkUnderlord> There are a couple of issues in CotC. We'll stick to the drugs at the moment and sort that first.
[02:28] <Marauder21> Hallucinogens
[02:29] <Stevie_D> ok
[02:29] <Stevie_D> who manufactures them?
[02:29] <AltraWave7> Any addiction with it?
[02:29] <Dragonetti> what gains?
[02:29] <DarkUnderlord> In short: We want drugs. The two possible options are that the farmers in CotC grow plant material which can be used to make drugs.
[02:29] <Marauder21> No gains really
[02:29] <DarkUnderlord> The second option is that they make some drugs from fish.
[02:29] <Stevie_D> of course... they've got farm land there
[02:29] <Dragonetti> maybe a cunning mix of both?
[02:29] <DarkUnderlord> My preference would be they do both.
[02:30] <Stevie_D> I thought the fish derivative was used in the anti-rad drugs?
[02:30] <DarkUnderlord> CotC farmers grow Broc Flower and Xander Root which are the two ingreients used to make Healing Powder.
[02:30] <Marauder21> Ok, I think we are going to have to go with both, since the CotC team can't really decide on it
[02:30] <DarkUnderlord> The fish stuff is some kind of antibiotic or stuff used to make Rad-X.
[02:31] <Stevie_D> but that is also used in the hallucinogenic drugs?
[02:31] <DarkUnderlord> The real question is: WHAT DRUG MAKES THE PLAYER HIGH AND HOW IS IT MADE (Fish or plant)?
[02:31] <Marauder21> I vote Mescalin
[02:31] <Stevie_D> is it going to be a new one, or one from the original games?
[02:31] <Dragonetti> so CotC produces: 1-Rad-x 2: "mescalin"-Hallucinogenic 3: Healing powder
[02:31] <Marauder21> Mescalin if I spelled that right is made from Peyote which is very common in the southwest
[02:32] <DarkUnderlord> There's a quest in CotC where the player can get some Marry-jo-anna seeds from somewhere and help a farmer grow some.
[02:32] <Marauder21> I finished the dialog on that farmer by the way
[02:32] <DarkUnderlord> Haw haw. That's marijuana.
[02:32] <Stevie_D> Mescalin - what does that do in real world terms?
[02:32] <Stevie_D> cool, like the weed-growing aspect
[02:32] <Marauder21> Makes you hallucinate
[02:32] <DarkUnderlord> http://en.wikipedia.org/wiki/Mescalin
[02:32] <Stevie_D> is it not a medicine, too?
[02:33] <Stevie_D> cheers
[02:33] <Aniwr> The 'Rad-X' should be an equivalent to Rad-X. Like healing powder is to stims.
[02:33] <DarkUnderlord> Extract from peyote was used in religious ceremonies from the earliest human contact, notably by the Huichols in Mexico
[02:33] * L_Anglais (MySQL@212.139.43.175) has joined #fanmadefallout
[02:33] * L_Anglais apologies-modem died. Here be Dragonetti
[02:33] <DarkUnderlord> Ahhh..
[02:33] <DarkUnderlord> The effective human dosage is 200 - 400 milligrams (3.75 mg/kg), with the effects lasting for up to twelve hours. It is not physically addictive.
[02:33] <Stevie_D> Like it, Temp. re: the healing powder comparison
[02:33] <Marauder21> Native amereicans used it for peyote for medice, but I think we should just stick to the xander root
[02:34] <Marauder21> for the healing thing
[02:34] * Dragonetti (MySQL@212.139.43.175) Quit (Ping timeout�)
[02:34] <DarkUnderlord> I'm inclined to go with Mescalin or some variation there-of.
[02:34] * L_Anglais is now known as Dragonetti
[02:34] <Stevie_D> if the PC does this mescaline, what effects will it have?
[02:35] <Stevie_D> in stat terms, etc.
[02:35] <Marauder21> No stat changes
[02:35] <Dragonetti> None? BNt even negative changes?
[02:35] <Stevie_D> I think we should come up with a cool alternative Fallouty name for it
[02:35] <Marauder21> We were hoping to have the mescaline send you to this map
[02:35] <DarkUnderlord> When combined with appropriate set and setting, peyote is reported to trigger states of deep introspection and insight which have been described as being of a metaphysical or spiritual nature. At times these can be accompanied by rich visual or auditory effects (see synesthesia). Unless one is embarking on the experience in a ceremonial context conducted by a "Peyotero" with much experience, similar to a shaman or medicine man, it is recommended for safety reasons that the user be accompanied at all times by someone who is not likewise intoxicated, referred to by some as a "guide" or "Trip sitter".
[02:35] <Stevie_D> Interesting. You do some of it and you end up in some weird map?
[02:36] <Stevie_D> Maybe it could warp you to any one of our random encounters

City on the Coast - Trippy Map


[02:36] <Marauder21> It is basicly a weird map where you talk to a dog and see lots of weird crap and stuff like that
[02:36] <Dragonetti> oh i c
[02:36] <Stevie_D> even though you could 'die' in the random encounter, you would survive
[02:36] <DarkUnderlord> Yes, the tripping map is a great idea.
[02:36] <Dragonetti> would the trip help the PC in any way, or just be wierd?
[02:36] <DarkUnderlord> That excerpt I pasted was from: http://en.wikipedia.org/wiki/Peyote
[02:36] <Marauder21> Havn't go any ideas for that yet
[02:36] <Stevie_D> just generic weirdness, I would have thought
[02:36] <DarkUnderlord> I'm inclined to just make it weird.
[02:36] <AltraWave7> There should be something the dog gives you
[02:37] <Dragonetti> a key?
[02:37] <DarkUnderlord> Perhaps the location of the Burrows?
[02:37] <Stevie_D> would the drug send you to the same map every time you did some?
[02:37] <DarkUnderlord> (There was talk the "top rat" in CotC could be an escape racoon)
[02:37] <Dragonetti> or do you only get the chance to od it once?
[02:37] <Marauder21> Or some advice the dog gives you. The dog could be like the 8-ball in Fo2 that gives you random tips and secretes
[02:37] <DarkUnderlord> Yes, same map.
[02:37] <Stevie_D> yes to the 8-ball!
[02:37] <Stevie_D> perfect, IMO
[02:37] <DarkUnderlord> I kinda like that...
[02:37] <Dragonetti> yh
[02:37] <DarkUnderlord> Dogmeat!
[02:38] <Marauder21> Cool
[02:38] <Stevie_D> shame that it sends you to the same map every time
[02:38] <Stevie_D> dogmeat, lol
[02:38] <Stevie_D> like it
[02:38] <DarkUnderlord> Hallucinegenic reincarnation of Dogmeat. Heh.
[02:38] <Dragonetti> maybe animal changes?
[02:38] <Stevie_D> talking dogmeat
[02:38] <Dragonetti> Like dog, brahmin, molerat etc
[02:38] <Marauder21> So dogmeat is in the spirit world and when you go to the spirit world Dogmeat is there to give you tips?
[02:38] <DarkUnderlord> Maybe a "spirit guide" which is different depending on the PC?
[02:38] <Marauder21> hmm
[02:38] <Stevie_D> I think, after the first trip, which automatically sends you to the 'dogmeat' map, after that, you should get sent to any one of our random encounters
[02:39] <DarkUnderlord> Brahmin if you're a charisma PC. Dog if you're a warrior or something. Might be too much to do though.
[02:39] <Marauder21> Yeah, like a power animal type thing
[02:39] <Dragonetti> yh
[02:39] <Stevie_D> either that, or have a series of conversations you can have with dogmeat
[02:39] <Marauder21> It would be easier to have just one character
[02:39] <Stevie_D> one for each trip
[02:39] <Dragonetti> maybe every other one is useful, and others are funny/easter eggs etc
[02:39] <Marauder21> I liked the idea of having dogmeat
[02:39] <Stevie_D> I do, too
[02:39] <Marauder21> good idea dragonetti^^^
[02:40] <DarkUnderlord> Ok, dogmeat it is then.
[02:40] <Marauder21> I ought to be taking notes
[02:40] <Dragonetti> :.
[02:40] <DarkUnderlord> What kind of useful stuff are we going to get from this?
[02:40] <Dragonetti> Advice?
[02:40] <DarkUnderlord> (I'll do a summary at the end Marauder but take notes if you want)
[02:40] <Stevie_D> yes, good one. Same map, different characters
[02:40] <AltraWave7> The marry jane seeds
[02:40] <Stevie_D> I think the 8-ball thing
[02:40] <Stevie_D> some should be red-herrings
[02:40] <DarkUnderlord> Okay, so useful info depending on what stage of the main quest you're in?
[02:41] <Dragonetti> Maybe some treasure maps for medium-rare goods?
[02:41] <DarkUnderlord> Helpful advice on how to navigate the end-game.
[02:41] <DarkUnderlord> Or things like if the PC trips out before he finds GAI, Dogmeat would be "You must go to Sandover and speak to Alexander. He will show you the path to GAI".
[02:41] <Dragonetti> yeah
[02:41] <Marauder21> I think just random advice and easter eggs. Different one eace time you go. Or whatever is easiest for our mappers
[02:41] <Dragonetti> that sort of thing for all the major events
[02:42] <Marauder21> Actually you're idea sounds better
[02:42] <Marauder21> I can definately see that
[02:42] <DarkUnderlord> "The software you seek can be found in GAI but beware of Abraham."
[02:42] <Stevie_D> aren't these very specific, though?
[02:42] <Dragonetti> yeah, might be hard to make them useful later in the game.....
[02:42] <Marauder21> Make it more riddle like, so it won't be so easy
[02:42] <Stevie_D> I think they should be more... vague. Like horoscope vague
[02:42] <Marauder21> yeah
[02:43] <Stevie_D> but still useful if the player works them out
[02:43] <DarkUnderlord> Kinda trippy speak type stuff?
[02:43] <Stevie_D> yeah, man. The walls are melting
[02:43] <Dragonetti> "A stench of death and rattle will lead you closer" -reffering to vent to enter GAI
[02:43] <Stevie_D> but that sounds good, DU
[02:43] <DarkUnderlord> "Man, the object of your desire is in the place you seek. Many variations will tempt you but only one will be useeful."
[02:44] <Stevie_D> lol yeah
[02:44] <DarkUnderlord> "Beware the speaking machine"
[02:44] <Stevie_D> brb, beverage required
[02:44] <Dragonetti> lol
[02:44] <DarkUnderlord> "D00d. This shit is whack!"
[02:44] <Marauder21> lol
[02:44] <Dragonetti> :]
[02:44] <DarkUnderlord> It should as has been suggsested, be random though.
[02:44] <Dragonetti> Would PC have to fight dogmeat for info?
[02:44] <Marauder21> http://www.fanmadefallout.com/users/Marauder21/!cidtrip.map
[02:45] <Marauder21> that's the sample map I made
[02:45] <Marauder21> Something like that with dogmeat in it, needs alot of work though
[02:45] <Dragonetti> If PC wins, dogmeat dies but reteurns and gives advice
[02:45] <DarkUnderlord> We can't have the PC tripping out and getting all the tips at once. So only useful stuff every now and then. Perhaps with some stuff not being relevant until later in the game.
[02:45] <Dragonetti> if DOgmeat wins, trip ends
[02:45] <DarkUnderlord> Now, what are we going to call our Fallout verison of Peyote?
[02:45] <DarkUnderlord> Don't know about fighting dogmeat...
[02:46] <DarkUnderlord> I saw him more as sitting there, the player can talk to him and he floats a line.
[02:46] <Dragonetti> Would make it harder to get info
[02:46] <Dragonetti> If dogmeat became better as you got better

City on the Coast - Drug Name


[02:46] <Marauder21> I say we just have a bottle filled with white liquid labled "Cactus Extract" or something
[02:46] <Dragonetti> yh was just a thought
[02:46] <DarkUnderlord> Well, we do need something which limits the helpful advice given out or something that prevents the PC tripping all the time,
[02:47] <DarkUnderlord> like maybe he can only trip while in CotC with his "trip guide" there.
[02:47] <Stevie_D> devil weed, or danger weed or summat
[02:47] <Marauder21> Is there really any problem with just coming out and saying Mescalin?
[02:47] <DarkUnderlord> I like cactus extract.
[02:47] <Dragonetti> maybe rat worshippers only give him Drugs every 3 months or so?
[02:47] <Stevie_D> dunno, it just seems a bit real world
[02:47] <DarkUnderlord> Yeah, too real world.
[02:47] <Stevie_D> like having coke, or herion, or speed
[02:47] <Marauder21> yeah
[02:47] <Marauder21> Cactus Extract then
[02:47] <Dragonetti> Sent-ushi
[02:47] <DarkUnderlord> Sent-ushi? Where's that from?
[02:47] <Stevie_D> I like Sent-ushi
[02:47] <Dragonetti> my head
[02:48] <Stevie_D> coolio
[02:48] <Dragonetti> play on word sushi- form fish
[02:48] <Dragonetti> *from fish
[02:48] <Marauder21> Lets say they only give it to you once when you first meet them, once when you complete the rat temple quest, and then you can get it once from someone else in the game
[02:48] <Dragonetti> I also meant sen-tushi
[02:48] <Stevie_D> lol tushy
[02:48] <Dragonetti> :]
[02:49] <DarkUnderlord> Makes it sound like it's from a fish.
[02:49] <Dragonetti> yeah
[02:49] <Dragonetti> it is isn't it?
[02:49] <Marauder21> What are we talking about?
[02:49] <Stevie_D> either 50/50 or entirely plant-based, I think
[02:49] <Dragonetti> name for drug
[02:49] <Stevie_D> I'm shit at names
[02:49] <DarkUnderlord> Well, it wasn't going to be now, no.
[02:49] <Dragonetti> salushi- mix of salad and sushi
[02:49] <Marauder21> I was hoping we could have it totaly plant based
[02:50] <Dragonetti> sen-alad
[02:50] <Stevie_D> I'd prefer that, too
[02:50] <Stevie_D> cannabliss
[02:50] <Stevie_D> lol
[02:50] <DarkUnderlord> Basically "peyote" which is made from cactus but we need a name for it.
[02:50] <Dragonetti> a can of bliss
[02:50] <Marauder21> Peyote is the cactus
[02:50] <AltraWave7> Just call it pricky bush juice
[02:50] <Stevie_D> bliss-weed
[02:50] <DarkUnderlord> Wouldn't dogmeat lose some of the funny / usefulness if you only got the stuff 3 times in the game?
[02:50] <Marauder21> But if it's not a street drug, should it really have a slang type of name?
[02:51] <Dragonetti> maybe you can kep talking to him in the trip, but he only gives out so much USEFUL stuff. trip ends when you exit screen
[02:51] <Stevie_D> yeah, we'd need a shit-load of dialogues for dogmeat
[02:51] <Stevie_D> good point, Marauder
[02:51] <Stevie_D> more of a sort of... spiritual, reverent name
[02:51] <Marauder21> Hrmm
[02:52] <Marauder21> Something with the name Dream in it
[02:52] <Dragonetti> sadreema
[02:52] <Stevie_D> I can't think of anything without whacking 'weed' on the end
[02:52] <Marauder21> I meant more like just Dream Cactus
[02:52] <Dragonetti> Dodregma
[02:52] <Stevie_D> dream extract
[02:52] <Marauder21> yeah
[02:52] <Dragonetti> YH!
[02:53] <AltraWave7> Cactus juice istn' juice, its a thick syrup...
[02:53] <DarkUnderlord> What does YH mean?
[02:53] <Dragonetti> yeah
[02:53] <Marauder21> yh=yeah
[02:53] <DarkUnderlord> Oh righty.
[02:53] <Dragonetti> I like dream extract
[02:53] <Stevie_D> cool :)
[02:53] <Marauder21> Settled then?
[02:54] <DarkUnderlord> I was going to say I like Dream Cactus.
[02:54] <Dragonetti> damn1
[02:54] <Stevie_D> thing is, it's an extract
[02:54] <Marauder21> Dream Cactus is cool too
[02:54] <Dragonetti> Extract of dream cactus?
[02:54] <DarkUnderlord> ... or the original Cactus Extract.
[02:54] <Dragonetti> EDC?
[02:54] <DarkUnderlord> Heh
[02:54] <Stevie_D> dream cactus sounds like it's a slice of cactus
[02:54] <Marauder21> We don't have to do a extract
[02:54] <Stevie_D> oh right
[02:54] <Stevie_D> so it could be the dried flesh of the cactus
[02:54] <Marauder21> I like dream extract better now that I think about it
[02:55] <Stevie_D> I think a juice would be better, too
[02:55] <DarkUnderlord> Well, we'll go with Dream Extract then.
[02:55] <DarkUnderlord> Dream Juice?
[02:55] <Stevie_D> like the sap of the plant
[02:55] <Dragonetti> juice makes it sound streety
[02:55] <Marauder21> yeah
[02:55] <DarkUnderlord> Wet Dream Juice?
[02:55] <Dragonetti> :]
[02:55] <Marauder21> lol
[02:55] <DarkUnderlord> Eww.
[02:55] <Stevie_D> that's rude, I'm telling
[02:55] <DarkUnderlord> BANNED!
[02:56] <AltraWave7> He just banned himself
[02:56] <Marauder21> lol
[02:56] <DarkUnderlord> AHem.. I think we've got the drug stuff sorted (we dcan always change the name later if someone comes up with something we like better)
[02:56] <Dragonetti> brb- beverage fetch I must
[02:56] <AltraWave7> ok yoda
[02:56] <Stevie_D> agreed, DU
[02:56] <DarkUnderlord> Thirsty are you?
[02:56] <Marauder21> 5 minute break?
[02:57] <Stevie_D> yeah, I could do with a top-up and all
[02:57] <DarkUnderlord> Actually, I'll grab a drink meself.
[02:57] <Marauder21> Ok then
[02:57] <DarkUnderlord> TAKE FIVE PEOPLE!

City on the Coast - Captain, my Captain


[02:57] <DarkUnderlord> When we come back: We'll talk about the Captain issue.
[02:57] <AltraWave7> Now I'm thirsty...
[02:57] <DarkUnderlord> Captain Quinn and who's the Captain of CotC.
[02:57] <Dragonetti> bk
[02:59] <Stevie_D> bk2
[02:59] <Marauder21> bk? Burger king?
[02:59] <Stevie_D> back :)
[02:59] <AltraWave7> Have it your way
[02:59] <Stevie_D> Although I could go for a burger, too
[02:59] <DarkUnderlord> The ultimate peyote site by the way: http://www.erowid.org/plants/peyote/peyote.shtml
[02:59] <Marauder21> I l erowid.org
[03:00] <Stevie_D> cool man. We could easily get an inventory item for that
[03:03] * L_Anglais (MySQL@212.139.43.175) has joined #fanmadefallout
[03:03]
[L_Anglais] BAstard modem
[03:03]
[L_Anglais] I hate it with a passion
[03:03] <DarkUnderlord> Anyway, the Captain stuff... We're going to have a "Captain" as in, ships Captain who "runs" CotC.
[03:03]
[L_Anglais] all it does is DC me randomly *sob*
[03:03] * L_Anglais is now known as _Dragonetti
[03:03] <Stevie_D> just sprayed my keyboard with a mouthful of drink, guys, so if you lose me, it'll be because I didn't get all the liquid
[03:03] <Marauder21> Is the whole "ocean on the wrong side" thing been worked out at all?
[03:04] <DarkUnderlord> What Pop posted was a Captain Quinn character, based on...
[03:04] <DarkUnderlord> "Ocean on the wrong side"?
[03:04] <Marauder21> For the tanker in CotC
[03:04] <DarkUnderlord> Ahh.. the tiles.
[03:04] <DarkUnderlord> Not as yet. With a wave of my hand, I can see if Haris can make some extra tiles which are flips of the existing ones.
[03:04] * _Dragonetti_ (MySQL@212.139.43.175) has joined #fanmadefallout
[03:05] <DarkUnderlord> ... Pop's character was based on the guy from Jaws.
[03:05] * Dragonetti (MySQL@212.139.43.175) Quit (Ping timeout�)
[03:05] * _Dragonetti_ is now known as Dragonetti
[03:05] <DarkUnderlord> Dragonetti's not having a good night.
[03:05] <Marauder21> Tooo many dragonettis
[03:05] <Stevie_D> I wasn't too keen on that idea
[03:05] <Dragonetti> sigh
[03:06] <DarkUnderlord> The idea was there would be a Captain in the game who's dead set on hunting down his nemesis monster. Be it some fictiuos monster he never finds or a Deathclaw.
[03:06] <DarkUnderlord> The other issue was, should this guy be the "Captain" in charge at CotC?
[03:06] * _Dragonetti (MySQL@212.139.43.175) Quit (Ping timeout�)
[03:06] <DarkUnderlord> Stevie: You think we should drop the Captain Quint character altogether?
[03:06] <Stevie_D> it would make sense to have the two separate. But two captains in the same town?
[03:06] <Marauder21> I thought we had rid of captain quint and were only going to do him in a random encounter
[03:06] <DarkUnderlord> Why have them separate?
[03:06] * Aniwr is now known as Aniwr|AFK
[03:07] <Stevie_D> I dunno, I'll keep an open mind for the purposes of the chat :)
[03:07] <DarkUnderlord> Marauder: That's the way things were heading.
[03:07] * _Dragonetti_ (MySQL@212.139.43.175) has joined #fanmadefallout
[03:07] <Stevie_D> separate because I think the CotC captain's first and foremost concern should be the well-being of the community
[03:07] <Marauder21> I like having quint be mayor of cotc if thats what you
[03:07] <DarkUnderlord> My thought was it could be perfect as the Captain in charge of the town who's too bust doing town stuff to go after his monster which he hates for some reason.
[03:07] <Marauder21> mean
[03:07] <Stevie_D> of his 'ship', as it were
[03:08] <Stevie_D> I see... I could go with that, I suppose
[03:08] * Dragonetti (MySQL@212.139.43.175) Quit (Ping timeout�)
[03:08] <Stevie_D> but certainly not two captains in the same town
[03:08] <Marauder21> I finished Harrold and Toby and I need a new assignment, so any of these characters who need dialog I'm here.
[03:08] <DarkUnderlord> Yes, definately not two captains.
[03:08] <Stevie_D> unless we could think of some way to have fun with that
[03:09] <DarkUnderlord> The Old Captain who was replaced because he's gone nuts?
[03:09] <Marauder21> I just got an idea
[03:09] <AltraWave7> Maybe the captains first mate runs the town while the captain obsesses over his monster
[03:09] <Temoid> what about sailors? like popeye?
[03:09] <Stevie_D> like it. Driven bonkers because of his obsession with his nemesis
[03:09] <Marauder21> The captain is supposed to live on a tanker or something right?
[03:09] <DarkUnderlord> Right
[03:09] <DarkUnderlord> I like that AltraWave.
[03:09] <DarkUnderlord> What's your idea Marauder?
[03:09] <AltraWave7> ah you are paying attention to me
[03:10] <Stevie_D> lol
[03:10] <DarkUnderlord> On the rare occasion. :P
[03:10] <Stevie_D> yeah, a replacement first mate is good
[03:10] * _Dragonetti_ (MySQL@212.139.43.175) Quit (Ping timeout�)
[03:10] <Stevie_D> means the mad captain still has nominal command over the twon
[03:10] <Stevie_D> town
[03:10] <Stevie_D> quest triggers a-plenty there, mateys
[03:11] <DarkUnderlord> Ahoy. Arrr!
[03:11] <Marauder21> Ok, so this tanker is old as hell and a deathclaw somehow found it's way on to the tanker years ago and managed to get Quint's left eye. So now he is obsessed with searching this HUGE tanker everyday or so to find it, and as your quest you have to find the deathclaw yourself, something along those lines
[03:11] <Stevie_D> that could be good
[03:11] <Marauder21> "quest triggers a-plenty there, mateys" LOL
[03:11] <DarkUnderlord> I like. Not so sure on the huge ship aspect as I don't know how we'd do that.
[03:11] <Stevie_D> sort of Alien-esque, that
[03:12] <Stevie_D> ;)
[03:12] <Marauder21> yes
[03:12] <Temoid> we are having a tanker? like in san fran?
[03:12] <Temoid> come on guys
[03:12] <AltraWave7> If you dont then the captain gets himslef killed and the town suffers for it
[03:12] <DarkUnderlord> Yup. Beached tanker because that's what the art is.
[03:12] <Marauder21> yup
[03:12] <Stevie_D> oh right - are we re-using the FO2 art there?
[03:12] <DarkUnderlord> A "whaling ship" perhaps.
[03:12] <Temoid> that's kind of repetitive
[03:12] <Temoid> even if we have to use the fo art, i think its important to avoid things like
[03:12] <Temoid> the glow hole
[03:13] <Temoid> the tanker
[03:13] <DarkUnderlord> Well, everything is repetitive given that's all the art we have.
[03:13] <Temoid> etc
[03:13] <Marauder21> It can be any type of ship as long as it's big enough
[03:13] <DarkUnderlord> It's not going to be "the" tanker. It'll just be some huge-ass mofo ship.
[03:13] <Stevie_D> so long as we totally overhaul the interior of the ship, we should be able to get away with it
[03:13] * Aniwr|AFK is now known as Aniwr
[03:14] <DarkUnderlord> ... which looks like the tanker. At least from the outside. And the inside though the walls will be in different places.
[03:14] <Marauder21> we can do whatever the hells we want with the interior, I'm almost certain of that
[03:14] <Stevie_D> it'll need a lot of creative thinking, though. Temoid has a point in that it's in danger of being "oh, look, they did the Tanker again"
[03:14] <DarkUnderlord> I like the 1st mate running the town and the Deathclaw playing hide and seek in the ship and Captain Quint having lose his eye.
[03:14] <Stevie_D> depends on how we handle the world around the outside
[03:15] <Stevie_D> needs to be totally non-San Fran in order to shake the comparison off
[03:15] <DarkUnderlord> Well, we've done the Glow again and the get the water chip again and the Super Mutants again so we may as well nick something from FO2 and do that again too. In for the penny, in for the pound and all that.
[03:15] <DarkUnderlord> CotC is about as non-san-fran as it gets I should think.
[03:15] <Stevie_D> where have we done the Glow and Water Chip?
[03:15] <DarkUnderlord> Glow = GAI. Water Chip = Software.
[03:16] <DarkUnderlord> Abraham = Zax
[03:16] <Stevie_D> I see. But there, at least, the similarities aren't aesthetic, too
[03:16] <Stevie_D> not that I think it's such a big deal that we axe the idea
[03:16] <DarkUnderlord> No, the Glow and Zax both look replicated pretty much.
[03:16] <DarkUnderlord> I really don't see how the tanker is so OMFG TANKER OH NOEZ COPEE!
[03:17] <Stevie_D> I dunno... maybe we could fool around with the ship a bit.
[03:17] <DarkUnderlord> Given the other similarities. Unfortunately, that's the art we have to work with.
[03:17] <Stevie_D> maybe it ploughed into the coast...
[03:17] <DarkUnderlord> It did. It's beached. You can see sand under it.
[03:17] <Stevie_D> yeah, but now we have Haris, the world is our oyster, wouldn't you say?
[03:17] <Stevie_D> I see
[03:17] <DarkUnderlord> You ain't gonna be putting a chip in that bitch and setting sail anywhere.
[03:17] <Stevie_D> maybe a small tent community could have grown up around the hull
[03:17] <DarkUnderlord> May even have open holes in the side where they nicked metal to build the town from.
[03:17] <Stevie_D> cool
[03:18] <DarkUnderlord> test.jpg
[03:18] <Stevie_D> yeah, we can pull this off :P
[03:18] <Marauder21> I think the ship should be beached perpandicular or (90 degree angle) with the land, that helps alot of the problems with the map directions
[03:18] <Marauder21> perpindicular or however you spell it
[03:18] <DarkUnderlord> We can only do what's in the image as that's all the art we've got.
[03:18] <DarkUnderlord> Making new walls is tricky.
[03:19] <Stevie_D> oh right, so rather than prow first, it's gone in sideways?
[03:19] <Stevie_D> check my use of nautical terminology, BTW
[03:19] <DarkUnderlord> bow?
[03:19] <Marauder21> Starbord!
[03:19] <Stevie_D> I dunno, lol, I'm bullshitting ;)
[03:19] <DarkUnderlord> No, prow is right.
[03:20] <DarkUnderlord> Well, I think we've sorted the Captain. Is everyone happy with what's been outlined here?
[03:20] <Stevie_D> yup. something to go with
[03:20] <AltraWave7> Yup
[03:20] <Stevie_D> what about the other two drugs
[03:21] <Marauder21> Who is assigned to captain's dailog?
[03:21] <Stevie_D> the healer and the... anti-rad
[03:21] <DarkUnderlord> No-one's on his dialogue as yet.
[03:21] <Stevie_D> good time to claim it, Marauder? ;)
[03:21] <DarkUnderlord> What about the healing powder and anti-rad?
[03:21] <Marauder21> I'll take it if no one else is in desperate need for dialog
[03:21] <Stevie_D> healing powder could just be the old Xander/Broc standby
[03:22] <Stevie_D> if it ain't broke, etc.
[03:22] <Marauder21> I'm am still opposed to making anti-rad from fish
[03:22] <DarkUnderlord> Nope, you're relatively free to work on what you want. Make a post about him in the forum though, as he'll need a basic outline.
[03:22] <Marauder21> will do

City on the Coast - Anti-Rad Drugs


[03:22] <DarkUnderlord> HEALING POWDER WILL BE THE OLD BROC FLOWER / XANDER ROOT COMBO. WE AIN'T CHANGING IT! GRR!!
[03:22] <Marauder21> AGREED
[03:22] <Stevie_D> I hear you, caps lock! *salute*
[03:22] <AltraWave7> meow...
[03:23] <Marauder21> ...
[03:23] <Marauder21> (@)
[03:23] <Stevie_D> so what are your objections to the fish derivative, M?
[03:23] <Marauder21> huh?
[03:23] <Marauder21> oh
[03:23] <Marauder21> me
[03:23] <Stevie_D> you know, the anti-rad drug
[03:23] <Marauder21> Why are fish such a good anit-rad drug? Is this somehow based on fact or just a total fabrication.
[03:24] <Stevie_D> just a fiction, I think
[03:24] <Marauder21> I don't know anything about anti-rad medicine, but it seems pretty silly to me that it would come from fish
[03:24] <Stevie_D> the point being that the fish developed radiation-proofing through evolution (and maybe some water-bourne FEV, perhaps?)
[03:24] <AltraWave7> Maybe the fish have a high mediclorine count?
[03:25] <Stevie_D> natch, I appreciate this is a VERY short time for evolution to work in
[03:25] <Marauder21> water-born FEV, no. Radiation proofing fish, I'll look into it
[03:25] <DarkUnderlord> http://www.truehealth.org/madcow3.html
[- Very good technical terms we can use and talks of a "cure" (Seaweed! - Could explain why CotC people aren't infected...).
[03:25] <Marauder21> the mad cow thing again?
[03:25] <Stevie_D> seaweed instead of fish? That sounds good to me
[03:25] <Stevie_D> halfway between fish and plant
[03:25] <Marauder21> So anti-rad no, anti-bio yes?
[03:26] <DarkUnderlord> Mad Cow is how the fish thing started.
[03:26] <DarkUnderlord> Abnti-raditaion = Iodine. rich sources of iodine include fish and sea vegetables
[03:26] <Temoid> idoine = red kelp
[03:27] <Stevie_D> so they extract the iodine from the fish/seaweed etc?
[03:27] <Temoid> which is what they make it from
[03:27] <Stevie_D> use that in their medicine
[03:27] <Marauder21> sounds good to me
[03:27] <Temoid> but iodine in fish?
[03:27] <Stevie_D> yup, me too
[03:27] <Temoid> never ehard of it
[03:27] <Stevie_D> perhaps not the fish, then
[03:27] <Marauder21> just seaweed
[03:27] <Stevie_D> yup
[03:27] <Marauder21> fish are too hard to catch
[03:27] <AltraWave7> Well they also eat the fish so, the medicne would be more for outsiders and people who dont' eat the fish all teh time
[03:27] <DarkUnderlord> In addition to iodized salt, rich sources of iodine include fish and sea vegetables (seaweeds). Iodine is also available in animal products, such as eggs, milk, meat and poultry. In industrialized countries, most animal feeds are enriched with iodine.
[03:28] <AltraWave7> "Fish are too hard to catch." There fisherman for crying out loud!
[03:28] <Stevie_D> going back to the ship thing again, it helps that CotC isn't vital to the game's plot in the same way the tanker was to FO2
[03:29] <Stevie_D> but that's all I'll say about it
[03:29] <Marauder21> yes
[03:29] <Marauder21> Ok, so summary of the whole drug thing?
[03:29] <DarkUnderlord> Summary:
[03:30] <DarkUnderlord> CotC people catch fish and eat seaweed.
[03:30] <DarkUnderlord> Materials extracted from these products can be used in anti-radiationm medicine (Rad-X / RadAway)
[03:31] <Marauder21> wait, I thought we we just doing mad cow cure?
[03:31] <DarkUnderlord> (That's likely to be made at the Salvation hospital though - with the extracted stuff being exported their from CotC)
[03:31] <DarkUnderlord> Healing Powder is made from Xander Root and Broc Flower, both of which are grown at CotC
[03:32] <Marauder21> Spirit drug- Peyote
[03:32] <DarkUnderlord> In FMF, Peyote is made from cactus in CotC and is called "Dream Extract" or "Dream Cactus" or "Cactus Extract" or "Something Else"
[03:32] <DarkUnderlord> Taking this Dream whatever makes the PC trip out and meet dogmeat who gives him game tips.
[03:32] <DarkUnderlord> Somehow or another, we'll make it rare or something so the PC can't trip out too much and get too many hints or something.
[03:33] <Stevie_D> ... or have repetitive trips, yeah
[03:33] <DarkUnderlord> Given the people of CotC eat fish and seaweed, they have a natural resistance to the Mad Cow disease which is inflicintg other towns such as Lone Star.
[03:33] <Stevie_D> folks, I'm going to have to fly, sorry
[03:33] <Marauder21> You also seeing star wars III?
[03:33] <Stevie_D> good luck with the rest of the chat; I'll catch up on the transcript later
[03:33] <Stevie_D> lol, nah :)
[03:33] <DarkUnderlord> Somehow or another, the PC can get cluey on this and figure out that he might be able to make a cure
[03:34] <DarkUnderlord> Seeya.
[03:34] * Stevie_D (user@dsl-80-42-228-220.access.as9105.com) has left #fanmadefallout
[03:34] <DarkUnderlord> ... cure or something that helps with the people inflicted with mad cow.
[03:34] <DarkUnderlord> There's a farmer in CotC who wants some marijuana seeds. The PC can get them from somewhere, perhaps Rusty Springs.
[03:34] <DarkUnderlord> Is that all the drug stuff?
[03:34] <AltraWave7> Yes
[03:35] <DarkUnderlord> odine is added to nearly any kind of salt that is applied. It is an ingredient of bread, sea fish and oceanic plants. Iodine is naturally present in the ocean and some sea fish and water plants will store it in their tissues.
[03:35] <DarkUnderlord> Many medicines and cleansers for skin wounds contain iodine. It is also an ingredient of water purification tablets that are used for drinking water preparation.
[03:35] <DarkUnderlord> Just thought I'd add that.
[03:35] <Marauder21> sounds like a blast
[03:35] <DarkUnderlord> Is there anything else we want to raise about CotC? If not, I'm inclined to move on to Red River.
[03:35] <Marauder21> I'm good for now
[03:35] <AltraWave7> Lets go...
[03:35] <DarkUnderlord> (Unless everyone has had enough and wants to call it a day)
[03:35] <AltraWave7> No damnit Red River
[03:36] <Marauder21> Red River!
[03:36] <DarkUnderlord> We know a bit about their history but who's in charge now and how did they get to be in charge (though one would presume given their "military" status that it'd be the next ranking officer)?
[03:36] <DarkUnderlord> Oh dear, this was Dragonetti's area.
[03:37] <Marauder21> :-(
[03:37] <AltraWave7> Indeed...
[03:37] <DarkUnderlord> Altra, is there anything you want to raise?
[03:37] <DarkUnderlord> When I put Red River on the agenda I'd only just assigned (or hadn't assigned) people to that area. They seem to be going quite well so far.
[03:38] <Marauder21> What was the other town?
[03:38] <AltraWave7> No not really, I'll have started the map this week sometime...I may need clarification on the concept map

Salvation

Salvation - History


[03:38] <DarkUnderlord> The other town on the agenda was Salvation, which has no-one assigned to it but I thought would be a good idea to have a go over.
[03:39] <Marauder21> Salvation is the only town besides CotC that I know anything about
[03:39] <DarkUnderlord> We'll move onto it now then. Red River I think is in good hands. The guys working there are coming up with some good ideas.
[03:39] * DarkUnderlord changes topic to 'Fan Made Fallout :: Salvation�'
[03:40] <DarkUnderlord> The first thing to sort out for Salvation, is their history.
[03:40] <DarkUnderlord> The idea is, a group of Super Mutants (how many though?) left California and were pushed out by the BoS.
[03:41] <DarkUnderlord> They eventually made their way down to Texas where they stumbled across the hospital in Salvation,
[03:41] <DarkUnderlord> That area was currently devoid of human life, so they moved in, camped in the hospital, found it was a good place to stay and setup shop.
[03:42] <DarkUnderlord> Mr. Mouflon had an idea that maybe a crazy old man was around here somewhere and he helped the Mutants by being a bridge between them and Lone Star for trade purposes.
[03:42] <DarkUnderlord> I had the idea that along with the Super Mutants, were some human Children of the Cathedral followers.
[03:42] <DarkUnderlord> ... or Super Mutant sympathisers.
[03:42] <AltraWave7> Perhaps an old scientist that was still researching at the Hospital?
[03:43] <DarkUnderlord> Um. No. He'd be a bit too old.
[03:43] <AltraWave7> right...
[03:43] <DarkUnderlord> (FMF is 120 years after the Great War)
[03:43] <Marauder21> How are the mutants reproducing now that the master is dead?
[03:43] <DarkUnderlord> They're not.
[03:44] <AltraWave7> There last generation right?
[03:44] <DarkUnderlord> What is there is a group (I originally thought of maybe 50 or so)
[03:44] <Marauder21> ok, so we got our 4 main mutants and about 3-50 other mutants that are still alive
[03:44] <Marauder21> 30*
[03:44] <DarkUnderlord> So there's enough "muscle" if need be as well as some humans on top of that.
[03:45] <DarkUnderlord> Are people happy with a number in the 30 - 50 range?
[03:45] <AltraWave7> Yes
[03:45] <DarkUnderlord> They wouldn't prefer something like 10 or 10,000?
[03:45] <Marauder21> yeah, lets say they started at about 100 and about 30-50 are still alive?
[03:45] <AltraWave7> 10 = too few 10,000 = the entire masters army
[03:46] <Aniwr> I'll agree to 10,000, but only if they all show up on map in FMF
[03:46] <DarkUnderlord> FMF :
[03:46] <Marauder21> lol
[03:46] <DarkUnderlord> Battle of the Super Mutants.
[03:46] <DarkUnderlord> Ok, I'm happy with them initialy setting out as 100 and there only being 50 or so left.
[03:46] <Marauder21> 10,000 super mutants vs 1 Mescalin tripping vault dweller?
[03:47] <AltraWave7> So how old do Super Muties get?
[03:47] <Marauder21> the live along time right
[03:47] <DarkUnderlord> They live forever. Relatively immortal accordig to Zax.
[03:47] <Marauder21> Like Marcus lived back when he started that town
[03:47] <Marauder21> marcus from Fo2 not any FMF characters
[03:48] <AltraWave7> So what are the muties plans?
[03:48] <Marauder21> ok so 100 now 50
[03:48] * Aniwr is now known as Aniwr|Away
[03:48] <DarkUnderlord> Their plans are: They found the hospital and decided to settle.
[03:49] <DarkUnderlord> It's a big place. Lots of room.
[03:49] <AltraWave7> Wow...
[03:49] <Marauder21> lol
[03:49] <Marauder21> Wasn't there something about rangers?
[03:49] <AltraWave7> Overacheviers they are...
[03:49] <DarkUnderlord> As they went through the hospital records, they found pre-war research into mind control experiments.
[03:49] <Marauder21> that was the part that confused me
[03:49] <AltraWave7> Wait...now aren't most Muties dump as rocks?
[03:49] <AltraWave7> dumb
[03:50] <DarkUnderlord> Not all.
[03:50] <AltraWave7> but most yes?
[03:50] <DarkUnderlord> Some are smart like Leu-leu.
[03:50] <DarkUnderlord> Most are dumb.
[03:50] <Marauder21> there are the 4 main smart mutants though here
[03:50] <DarkUnderlord> Of your remaining 50, there's be 4 smarties and that's it I'd say.
[03:50] <DarkUnderlord> Anyway, being Super Mutants, they believe in "Unity" and that they are the future. Given their lack of access to FEV, they can't do much about creating more Muties.
[03:51] <AltraWave7> Yes, because the smart ones would be my first target as the BOS driving them out of Calif.
[03:51] <DarkUnderlord> BoS drove them out with "minimal losses on both sides of the conflict" according to the good ending.
[03:52] <DarkUnderlord> Ahem. So the research in the hospital leads them to another way. A kind of mental "Unity" which they hope to achieve through mind-control / brain-washing and what-not.
[03:52] <AltraWave7> Yes...so mind control?
[03:52] <Marauder21> err, I need to read the fallout bible again, but I don't think FEV was what created Mutants. FEV is supposed to be what kills all non-humans
[03:52] <DarkUnderlord> http://vault.duckandcover.cx/index.php?title=Forced_Evolutionary_Virus
[03:53] <AltraWave7> no that was the Enclave
[03:53] <AltraWave7> er the Enclaves 'special' FEV
[03:53] <DarkUnderlord> ... and their mutated anti-FEV something-or-other.
[03:54] <Marauder21> me so confused
[03:54] <AltraWave7> Good...ok so the FEV created the mutants...
[03:54] <Marauder21> yup
[03:54] <AltraWave7> then the enclave took samples and created a mutated versiont hat would kill all the mutants
[03:54] <Marauder21> mind control...
[03:55] <DarkUnderlord> They need people to test these drugs on as they develop them so "Giant Green Men" are spotted on raids.
[03:55] <DarkUnderlord> Caravans get attacked by them and subjects brought back to Salvation for "treatment".
[03:55] <DarkUnderlord> Research on the mind control and brainwashing drugs that was begun before the war continues...
[03:56] <DarkUnderlord> ... meanwhile, in order to get the necessary supplies they need to survive, they decide that they need to do some trading.
[03:56] <AltraWave7> This is where the human comes in?
[03:56] <DarkUnderlord> They don't want to reveal their presence to the humans just yet (I've jumped back in the timeline a bit, so the brainwashing raids happen after this)
[03:57] <DarkUnderlord> So they start making some drugs like Stimpaks and what-not at the hospital with the remaining supplies, sending their human supporters out to trade with Lone Star.
[03:57] <DarkUnderlord> A "human" city is built outside around the hospital.
[03:57] <AltraWave7> Not to jump the gun, but what do they trade for in perticular?
[03:57] <DarkUnderlord> This becomes the front for Salvation. It's only a small town, perhaps one main street and that's it. The first level of the hospital is also given over to humans.
[03:58] <DarkUnderlord> They trade the stimpaks for food, resources to use in drug manufacturing and weapons.
[03:58] <AltraWave7> k
[03:58] <Marauder21> I'm lost, why do the humans like hanging out with mutants?
[03:58] <AltraWave7> The mutants promis them something?
[03:58] <DarkUnderlord> The lower levels of the hospital are protected via armed guard and that's the levels where the Muties live.
[03:58] <DarkUnderlord> Because they're delusional humans who also believe in "the Unity".
[03:59] <DarkUnderlord> Have youy not played Fallout 1 or something?
[03:59] <DarkUnderlord> The Cathedral, human supporters. Morpheus and all that.
[04:00] <DarkUnderlord> http://vault.duckandcover.cx/index.php?title=Children_of_the_Cathedral
[04:00] <AltraWave7> The red pill or the blue?
[04:00] <Marauder21> I played fallout 1, I just like killing everthing more than talking to stuff
[04:00] <DarkUnderlord> That hospital they run was a small "fix people up" operation. So they take the same strategy when they get a big hospital to play with.
[04:00] <DarkUnderlord> Anyway, so they're trading and researching mind control drugs.
[04:01] <Marauder21> They are trading mind control drugs???
[04:01] <Marauder21> with who?
[04:01] <DarkUnderlord> No. Trading other medicines, researching mind control drugs.
[04:01] <Marauder21> oh, ok
[04:02] <DarkUnderlord> One of the smart Super Mutants gets the idea that "money = power". By this time, Red River have started their auctions in Lone Star and are selling big guns for expensive prices.
[04:02] <DarkUnderlord> With their human agents keeping an eye on things, they think this might be a perfect opportunity.
[04:03] <DarkUnderlord> Initallly, they try to attack the Red RIver caravans as they travel towards Lone Star but the Red River power armour, weapons and trainig always manage to hold them off.
[04:03] <DarkUnderlord> Failing that, they decide to buy the weapons. After all, if they can buy them, it saves losing people in combat and their numbers are limited.
[04:03] <DarkUnderlord> Basically, the Super Mutants get the idea that "money = weapons = power".
[04:03] <AltraWave7> Does there money come from trade alone?
[04:03] <Marauder21> So the children of the cathedral are on the surface sort of running things just like in Fo1? �
[04:04] <DarkUnderlord> Altra: Yes. Marauder: Yes
[04:04] <DarkUnderlord> They've been able to trade sufficient supplies that they can make more drugs.
[04:04] <DarkUnderlord> Their services at the hospital don't come cheap and people that are sicker than most come here to get patched up (or go to Sandover if they lack the funds)
[04:04] <Marauder21> So Salvation and CotC are the major sources of medical supplies in fmf?
[04:05] <DarkUnderlord> CotC can really only supply "basic" medical supplies and raw ingredients used in the advanced medicines. Thes ingredients go to Salvation where they are turned into better drugs like Stimpaks, anti-rad, rad-away, Rad-X, Rad-U, Rad-on-me etc...
[04:05] <Marauder21> ok
[04:06] <DarkUnderlord> Variations of Mentats or Buffout as well if we want maybe.

Salvation - Water and Mind Control


[04:06] <DarkUnderlord> With this trade and their hospital operation, the Super Mutants have been able to gain a reasonable amount of funds.
[04:06] <DarkUnderlord> They start to think bigger.
[04:06] <DarkUnderlord> SOmehow or another (we haven't figured this out) they end up controlling the water in Rusty Springs.
[04:07] <DarkUnderlord> This of course is a good, well-sought after trade commodity.
[04:07] <AltraWave7> They send in human operatives that take control, with ut much force?
[04:07] <DarkUnderlord> The "Unified Traders" which is the name of their trading group end up running several caravans.
[04:07] <DarkUnderlord> CotC ] Crossroads ] Salvation | Rusty Springs Water and a few others.
[04:08] <DarkUnderlord> Altra: I'm not sure to be honest but they need to get control relatively non-vioently and without giving awy that they're super mutants.
[04:09] <DarkUnderlord> Maybe they simply buy someone out. Perhaps they were even behind the initial setting up of the water pumps and the transition from Clearwater to Rusty Springs (they supplied materials or something I dunno)
[04:09] <AltraWave7> Well sending in Childeren of the Cath to take control, perhaps a fauls medical reason "The water is tainted but we can purify it" sorat thing?
[04:10] <DarkUnderlord> Possibly.
[04:10] <Marauder21> They have mind control. Isn't there supposed to be a guy in rusty springs that kind of owns the well. Lets just say he gets brain washed.
[04:10] <DarkUnderlord> That's a possibility too.
[04:10] <DarkUnderlord> In amongst all of this, their mind control drugs continue to be developed.
[04:10] <DarkUnderlord> 2179 - Frequent Deathclaw attacks on Lone Star and Red River force Red River Troops to hunt the Deathclaws in a major operation. Michael lambert (30 years old) is part of this patrol which is attacked, he is the only survivor. Michael Lambert ends up wandering for days, before ending up in Salvation where he is treated for serious wounds at the hospital. As part of his health plan, his mind is brainwashed by Super Mutants.
[04:11] <DarkUnderlord> 2181 - While recuperating in Salvation, Michael becomes friends with Don(ald) Bradbury.
[04:11] <DarkUnderlord> 2182 - Michael Lambert (now 33) and Bradbury join what is left of the Rangers. With his years of Red River military training, Michael turns them from a rag tag group into a serious fighting force. Bradbury also helps out and is soon in command of a divison of Rangers called the Ranger Scouts.
[04:11] <DarkUnderlord> Bradbury is a Super Mutant agent.
[04:12] <DarkUnderlord> ... and that's about it. Today, the SM's are still trying to gain control through trade. They still can't get into Red River despite repeated attempts and planned attacks on the trade caravan.
[04:12] <AltraWave7> Is Lambert aware that he's been brainwashed?
[04:12] <DarkUnderlord> No, he's not.
[04:13] <AltraWave7> So can the PC help the Muties if they want?
[04:13] <Marauder21> I'm sorry I missed this, but how did the rangers get into all of this?
[04:13] <DarkUnderlord> Not much point in brainwashing if you know about it. :)
[04:13] <Marauder21> lol
[04:13] <DarkUnderlord> Michael is a Red River troop.
[04:14] <DarkUnderlord> The Rangers in Lone Star are having trouble keeping the Deathclaws away.
[04:14] <AltraWave7> Well brain washing intones that they conviced him that there way was better there are a few types of brain washing
[04:14] <DarkUnderlord> Red River sends troops to help. It all goes rather badly.
[04:14] <DarkUnderlord> Altra: Can I get that in English?
[04:14] <AltraWave7> Yes...
[04:14] <Marauder21> I'm starting to really like this whole brainwashing thing
[04:15] <DarkUnderlord> Michael survives and wanders. Gets nabbed by Salvation, is brainswashed and goes to Lone Star where he uses his training and joins them. After a battle where he provies himself, he takes command.
[04:15] <AltraWave7> You can brainwash someone to belive that your right and others are wrong...
[04:15] <Marauder21> "and joins them" um, joins who? the rangers?
[04:15] <DarkUnderlord> Ahh. I read it again. I get it now Altra. "There way is better"
[04:16] <DarkUnderlord> Yes, joins the Rangers. The Rangers prior to Michael Lambert joining them are a rag-tag bunch of ill-traing volunteers.
[04:16] <AltraWave7> Or you can brainwahs them to subconcesly do things with out knowing that they have been 'programed' to do them
[04:16] <DarkUnderlord> Michael makes them lethal killing d00ds.
[04:16] <DarkUnderlord> Presumably, this was Michael's "brainwashing" which gave him the bright idea to turn the group around.
[04:17] <Marauder21> Is there going to be a point in the game where your PC gets brainwashed or something?
[04:17] <DarkUnderlord> Part accident though, part plan. Initially he was a Red River troop and WAYHAY! What better to brainwash then a troop from your enemies camp?
[04:17] <Aniwr|Away> No
[04:17] <Marauder21> oh
[04:17] <DarkUnderlord> Temaperacl: No to PC brainwashing?
[04:18] <AltraWave7> Perhaps if you do get brain wshed your spirit gude, dogmeat, helps you to get unbrainwashed?
[04:18] <Marauder21> meh
[04:18] <Aniwr|Away> Right. The way I see it, there are two main issues with PC being brainwashed.
[04:18] <DarkUnderlord> There is an end-game option I threw into the flow chart where the PC is thrown into a cell for future pain.
[04:18] <Marauder21> I agree with them without even hearing them
[04:19] <DarkUnderlord> IE: Potentially brainwashed. But the game ends their.
[04:19] <DarkUnderlord> there
[04:19] <Marauder21> yeah
[04:19] <DarkUnderlord> Temp: Two issues?
[04:19] <Aniwr|Away> Ah, that's fine. I'd just argue against brainwashing and then the game continuing.
[04:19] <DarkUnderlord> Yeah, issues are dialogue and what's the point, really?
[04:19] <Marauder21> that doesn't realy work
[04:20] <DarkUnderlord> You mean brainwashing the PC doesn't really work?
[04:20] <Aniwr|Away> The two issues are Game Enjoyability and Brainwash Enforceability.
[04:20] <Marauder21> No, just brain washing the PC and having the game continue
[04:20] <DarkUnderlord> Yeah, if the PC is brainwashed, why is he playing
[04:20] <Aniwr|Away> Right.
[04:21] <DarkUnderlord> He's effectively lost control. Unless he can fight it somehow. In which case he's not brainwashed then, is he?
[04:21] <AltraWave7> I think that as soon as you get brain washed you are sent to the trippy map with dogmeat and he helps prevent it...
[04:21] <Marauder21> But I was thinking more along the lines of he is experimented on and now and then he "blacks out" and can't remember what happened.
[04:21] <DarkUnderlord> Well, when they're brainwashing you, you're kind of in a room with Super Mutants and human doctors working on you so chances of escape are minimal really.
[04:22] <DarkUnderlord> Honestly, I think any PC brainwashing is just going to be too god-damned hard to do.
[04:22] <DarkUnderlord> Fun feature maybe but eesh...
[04:22] <Marauder21> But, I would actually prefer not being able to continue after being brainwahsed
[04:22] <Marauder21> so... never mind
[04:23] <DarkUnderlord> I'd really like Mr. Mouflon here to discuss the conspiracy stuff.
[04:24] <DarkUnderlord> (Judas the Placeholder and what-not)
[04:24] <DarkUnderlord> Questions we might have a stab at:
[04:24] <DarkUnderlord> How did they get started in Salvation?
[04:24] <Marauder21> We should have these little get togethers more often
[04:24] <DarkUnderlord> How are they "in control" or trying to gain control?
[04:24] <DarkUnderlord> How will the "brain-washing / mind control" drugs actually work?
[04:25] <DarkUnderlord> We should have them more often actually. It's just hard to get people together.
[04:25] <Marauder21> "How will the "brain-washing / mind control" drugs actually work?" I'm not sure I want to get into that. It's like trying to explain time travel in a movie. You just don't.
[04:25] <DarkUnderlord> I'm thinking more along the lines of "what control does it give the SM's"?
[04:25] <Marauder21> oh ok
[04:26] <DarkUnderlord> Can they force someone to do something or is it more suggestive type stuff that they have no real control over.
[04:26] <DarkUnderlord> Is it as Altra said "making them think their way is right" or simply "not making them think and commanding them"
[04:26] <AltraWave7> When they brain wash someone they program an objective into the person, then once the objective is complet they return for there next assignment?
[04:26] <Marauder21> I think we should go with what altra was saying earlier. That the mutants kind of convince the person that "their way is right"
[04:26] <Marauder21> either is good
[04:27] <DarkUnderlord> Only problem with "their way is right" is how that affects Michael Lambert in Lone Star.
[04:27] <AltraWave7> it could be a situational thing?
[04:27] <Marauder21> Maybe make a poll of it on the forum
[04:27] <Marauder21> get some feedback
[04:27] <DarkUnderlord> Good idea, we'll raise it there.
[04:27] <AltraWave7> Lambert shouldn't know hes been brainwashed
[04:27] <Marauder21> Does it make a difference?
[04:27] <AltraWave7> yes
[04:27] <Marauder21> how exactly?
[04:28] <DarkUnderlord> I think we've reasoably covered how they got started so that leaves "How did they gain control?".
[04:28] <DarkUnderlord> This is for things like the water in Rusty Springs, the Unified Traders and what-not.
[04:28] <AltraWave7> If he dosn't know he would be a better asset, people would never belive that he is working for the SMs if he still belives he hates them allthe while actually working for them
[04:28] <DarkUnderlord> I can perhaps believe the UT's simply grew into a large trade organisation through pure resource control.
[04:29] <DarkUnderlord> No-one knows the SM's exists too by the way.
[04:29] <AltraWave7> eventually they will
[04:29] <Marauder21> yes, but if he thinks their way is right he might be willing to lie and pretend he hates the mutants
[04:29] <DarkUnderlord> He shouldn't know though, as I want the PC to be able to "save" him somehow.
[04:29] <Marauder21> ...or doesn't know they exist.
[04:29] <Marauder21> okay
[04:30] <DarkUnderlord> Yeah, nobody knows the Super Mutants exist. Stories of "Giant Green Men" and sorry, there is that SM in CotC but other than that, nobody knows abnout them in Salvation.
[04:30] <DarkUnderlord> Apart from Brenton, the former Bounty hunter / Caravan Guard who worked for them and is now in hiding in CotC.
[04:30] <AltraWave7> Perhaps the other trading companies get atacked and the UT dosn't or not as much so there caravans make it thought and end up being more reaiable.
[04:31] <DarkUnderlord> Lest his identity be revealed and he be killed!
[04:31] <Marauder21> Wait, they don't know what SMs are, or they just don't know that they inhabit Salvation?
[04:31] <DarkUnderlord> I like that Altra. Carvans disappearing but not UT ones.
[04:31] <Marauder21> Me like
[04:31] <DarkUnderlord> With the odd survivor from the attack maybe talking Deathclaws or something because he's been brainwashed.
[04:32] <AltraWave7> yes
[04:32] <DarkUnderlord> When really, 'tis the SMs and their dastardly scheming.
[04:32] <AltraWave7> That would aslo allow the mutants to take the supplies frm the other caravans and turn around and sell them and keep what they need for themselves
[04:32] <DarkUnderlord> Oooh. Me like that muchly.
[04:33] <DarkUnderlord> So how did they (or haven't they yet) gotten control of the Rusty Springs water trade?
[04:33] <DarkUnderlord> I think there was a question mark over whether the SM's HAD managed to gain control just yet.
[04:33] <Marauder21> Brain washing the owner, and a few other people right?
[04:33] <Marauder21> or that's how they will
[04:33] <AltraWave7> I still like the idea of the childeren taking over
[04:33] <DarkUnderlord> Well, that would be logical but I don't want their brainwashing techniques to be too uber.
[04:33] <Marauder21> some thing
[04:33] <DarkUnderlord> Children takingover?
[04:34] <Marauder21> How about the PC discovers their plans to take over and has to warn someone?
[04:34] <AltraWave7> Yes, they claim that the water is tainted and needs to be purified and that they can do it...leading into the take over
[04:34] <Marauder21> Great idea
[04:34] <DarkUnderlord> I think making somebody getting confused over what happened in an attack is easier to pull off than full control which they're still trying todevelop / perfect.
[04:35] <DarkUnderlord> Michael lambert has his "friend" (salvation agent) Don Bradbury helping him too, so Don is there to monitor him.
[04:35] <DarkUnderlord> "Who" is they though, the UT's or another group of humans from Salvation?
[04:35] <AltraWave7> They have to laeve a small contingent of human scientists at the water house to make sure the water dosn't become tainted again, then they slowly send people to Salvation for water taint treatment aka brainwashing?
[04:36] <Marauder21> Mwahahaha
[04:36] <DarkUnderlord> All they'd need to do is convince the mayor that they should be allowed to take over.
[04:36] <Marauder21> sounds good
[04:36] <Marauder21> more brain washing?
[04:36] <DarkUnderlord> ... though we really only need the UT's controlling the caravan run and maximising profits on that run. All they want is money.
[04:37] <AltraWave7> nothing uber, just taht the childeren of the cath are good and shoul be trusted?
[04:37] <DarkUnderlord> Random thought: Experiemtnt o put mind control stuff in the town's water.
[04:37] <AltraWave7> yup..
[04:38] <DarkUnderlord> Sorry, they don't just want money - they want Unity.
[04:38] <Marauder21> They plan to put the mind control drug in the water! And since the water is traded to all the towns everyone would be a slave to the mutants. Mwhahaha
[04:38] <DarkUnderlord> So doing something with the water makes sense.
[04:38] <AltraWave7> yes
[04:38] <Marauder21> So this is big quest thingy?
[04:38] * Marauder21 (~Marauder2@dialup-4.249.21.137.Dial1.Washington2.Level3.net) Quit (Read error: Connection reset by peer�)
[04:39] <DarkUnderlord> Yes, it'd be a big quest of some sort.
[04:39] <DarkUnderlord> Oh dear.
[04:39] <AltraWave7> dip...
[04:39] <DarkUnderlord> We'll give it 5 minutes or so, if he's not back we'll end it I think?
[04:40] * Marauder21 (~Marauder2@dialup-4.249.21.137.Dial1.Washington2.Level3.net) has joined #fanmadefallout
[04:40] <AltraWave7> sure...so if the PC catches on quick enough he can try and stop the water being tainted by brainwash drugs?
[04:40] <DarkUnderlord> Welcome back
[04:40] <Marauder21> ahh, my thing broke
[04:40] <DarkUnderlord> Yes, it'd be a big quest of some sort.
[04:40] <Marauder21> Like a save the wastes quest?
[04:40] <AltraWave7> If he fails and the water is tainted hen he has to get the antidote?
[04:41] <DarkUnderlord> Alternatively, the PC can help out, join the Muties and achieve Unity.
[04:41] * Aniwr|Away is now known as Aniwr
[04:41] <AltraWave7> Is that a good ending?
[04:41] <DarkUnderlord> No antidote. I think they should only be experitmenting at this stage.
[04:41] <DarkUnderlord> Heh. Depends on your definition of good.
[04:42] <DarkUnderlord> I don't think they should be at the stage where they CAN do the water stuff. Only planning it and testing it in small experiments.
[04:42] <DarkUnderlord> The drugs aren't developed for it.
[04:42] <DarkUnderlord> The PC can find out about their plans and it gives reason for him to stop them.
[04:42] <AltraWave7> So if the muties control everythng and the PC destroyes them...how will that affect all the towns that now unknowingly rely on the muties for all there trade and water?
[04:43] <Marauder21> I think we should just have them planning to put drugs in the water supply and the PC has to warn them as a quest.
[04:43] <DarkUnderlord> Well, "control" is a loose word. They simply run most of the caravans.
[04:43] <DarkUnderlord> They aim to "control" via the water idea but it's the "Grand Plan" that the PC can thwart.
[04:44] <AltraWave7> yes but if your town is gettign three caravans a day and two are from ut and then they stop coming...
[04:44] <DarkUnderlord> ... someone else picks up the load.
[04:44] <DarkUnderlord> There'd be plenty of wannabe caravan guards.
[04:44] <AltraWave7> who? that should be a quest for the PC to get the old carvans runing again, having to convince them that they won't be attacked anymore
[04:45] <DarkUnderlord> It's really only a way for the SM's to get money, to buy weapons so that they keep the good weapons from the rest of the wastes so that only RR are a real threat to them.
[04:45] <DarkUnderlord> Erm, I'd hope the game ends by that stage.
[04:45] <AltraWave7> oh...
[04:45] <DarkUnderlord> If the SM's are wiped out and various other conditions met: GAME OVER.
[04:45] <DarkUnderlord> I don't want it to go on for bloody ever, :)
[04:45] <AltraWave7> ok so I'll put that bit in the offical FMF Novel shall I?
[04:45] <DarkUnderlord> Yes.
[04:46] <Marauder21> "I don't want it to go on for bloody ever" Agreed
[04:46] <AltraWave7> I am writing that BTW
[04:46] <Marauder21> lol?
[04:46] <DarkUnderlord> Heh
[04:46] <DarkUnderlord> Well, I think we've thrown around enough ideas for now.
[04:46] <AltraWave7> I just need the story fleshed out...
[04:47] <Marauder21> That was a joke right? seriously though, are you?
[04:47] <DarkUnderlord> It at least gives us something to think about and some things we can work on.
[04:47] <AltraWave7> Agreed...see you next time same chat time same shat channel?
[04:47] <Marauder21> Completely unrelated to fmf
[04:47] <AltraWave7> I'm not joking..
[04:47] <DarkUnderlord> Pretty much. We'll end it there. It's 5 am for me.
[04:47] <AltraWave7> go to bed Dark
[04:47] <Marauder21> Does anyone know if there is like a website where I can play the orignal Wasteland?
[04:48] <AltraWave7> Nope sorry
[04:48] <Marauder21> Damn!
[04:48] <DarkUnderlord> http://www.the-underdogs.org/game.php?id=2425
[04:48] <Marauder21> yay!
[04:48] <AltraWave7> Darky to the rescue
[04:48] <Marauder21> Lataz guys
[04:48] <AltraWave7> bye
[04:48] * Marauder21 (~Marauder2@dialup-4.249.21.137.Dial1.Washington2.Level3.net) has left #fanmadefallout
[04:48] <DarkUnderlord> Seeya
[04:48] <AltraWave7> Later Dark

See this page on the FMF site for the original draft of the IRC chat: http://www.fanmadefallout.com/index.php?chapter=irc_log_8