IRC Log 17
From Fan Made Fallout Development Wiki
| Table of contents |
Where we're at. How far we've come. What's left to do.
[15:28] <Agrajag_> goodmorning team
[15:28] <Bloodlust> Ho Agrajag
[15:28] <DarkUnderlord> Hey Agra
[15:28] <Stevie_D> came to within a hair's breadth of finishing Sandover within the deadline, DU ;)
[15:28] <Stevie_D> hey, Agra :)
[15:29] <DarkUnderlord> All righty, shall we start?
[15:29] <Stevie_D> okay
[15:29] <Bloodlust> maybe wait 5 more minutes?
[15:29] <DarkUnderlord> Welcome everyone to our 17th chat.
[15:29] <DarkUnderlord> On the Agenda
[15:29] <DarkUnderlord> * Review. Where we're at. How far we've come. What's left to do.
[15:29] <DarkUnderlord> * Project Shake-up. Battle Groups Alpha and Beta to be re-assigned to the next locations. NOTE: This means that all Quest details and NPCs for Sandover and Vault 31 should be in the wiki by this time. I'll be talking to the Location Managers to manage that.
[15:29] <DarkUnderlord> # General Atomics International
[15:29] <DarkUnderlord> # Crossroads
[15:29] <DarkUnderlord> # City on the Coast
[15:29] <DarkUnderlord> # Set deadline for project status "We are not in Kansas any more" (read status page for info on this).
[15:29] <DarkUnderlord> # The movies we need. What's in those movies? If necessary, places to raid for 3D Animators who can do them.
[15:29] <DarkUnderlord> # How are we going to deal with scripting the locations.
[15:29] <DarkUnderlord> - Wait untill every single last npc and quest is done and dusted, dialogue finished for all npcs and then start scripting the game OR as soon as a location is done, scripting begins.
[15:29] <DarkUnderlord> # Places to fish for good programmers / scripters.
[15:29] <DarkUnderlord> # How will we go about developing the "actual thing" (Put the maps in, take the dialogues and make working scripts of them and stuff like that).
[15:29] <DarkUnderlord> - Someone will have to be responsible to gather the work of everybody else and patch it together to something playble.
[15:29] <DarkUnderlord> # Any other business.
[15:30] <Agrajag_> whoa, fast typing there :)
[15:30] <Bloodlust> Amazing copy-pasting skillz ^_^
[15:30] <Bloodlust> w00t!
[15:30] <DarkUnderlord> Easier to read in the thread too: http://www.fanmadefallout.com/forums/viewtopic.php?p=15647
[15:30] <DarkUnderlord> Starting with 1 though: Review. Where we're at. How far we've come. What's left to do.
[15:30] <DarkUnderlord> Where are we?
[15:30] <Bloodlust> in the middle of nowhere basically :P
[15:30] <DarkUnderlord> Anyone want to put a percentage on it?
[15:30] <Agrajag_> well, not in Kansas, that's for sure
[15:30] <Stevie_D> still a shit-load of planning to do for the towns
[15:31] <Stevie_D> re: percentage, anyone's guess
[15:31] <Stevie_D> somewhere in the twenties?
[15:31] <DarkUnderlord> So, for 3 years, we've really come a bugger all way.
[15:31] <Agrajag_> in Sandover, there's a thread for all quests and npcs
[15:31] <Bloodlust> 30% i guess (considering that most maps are at a vaery good stage)
[15:31] <Agrajag_> and all but three of the NPCs are put in the wiki
[15:32] <Agrajag_> that's a good start imo
[15:32] <DarkUnderlord> Yeah, I agree with the 20 - 30% estimate. Maybe more towards the 30. Maybe heading for 40 even.
[15:32] <DarkUnderlord> 33%. A third of the way?
[15:32] <Stevie_D> progress is painfully slow, but we seriously want for dedicated team members
[15:32] <Stevie_D> I'll go for a third, I guess
[15:32] <Bloodlust> it depends on how long scripting will last :(
[15:32] <Stevie_D> and dialoguing
[15:32] <Agrajag_> I think the first part of the making is the slowest one
[15:33] <Agrajag_> I don't think we'll need twice as much time to finish the game
[15:33] <DarkUnderlord> Now, my current plan is to keep moving with the planning.
[15:33] <Stevie_D> okay
[15:33] <DarkUnderlord> Plan everything to the nth degree (well, 80% or so) then go back and start proper dialogue.
[15:33] * Myk-El|ZzZzZzZz (~Myk-El@69-168-3-16.chvlva.adelphia.net) has joined #FanMadeFallout
[15:33] <Stevie_D> hi, Myk
[15:33] <Bloodlust> untill all locations are done,or up to "act 1" ?
[15:33] <DarkUnderlord> That means - Hey yk-El - that we've stil hot 11 locations to plan.
[15:33] <Stevie_D> I agree, DU
[15:33] <Stevie_D> all locations, IMO, Blooders
[15:33] <Bloodlust> Hey myk
[15:34] <Myk-El|ZzZzZzZz> Morning :)
[15:34] * Myk-El|ZzZzZzZz is now known as Myk-El
[15:34] <Stevie_D> biggest mistake I made in Sandover is planning the stuff related to the main plot after all the side quests
[15:34] <Stevie_D> next town - it's essential to do the main quest stuff first
[15:34] <DarkUnderlord> Stevie, given Sandover is planned, how long do you reckon to dialogue it all?
[15:35] <DarkUnderlord> Actually write all the dialogue?
[15:35] <Stevie_D> dialogue? Depends on how many people could go at it
[15:35] <Stevie_D> say, if we had 4 people... a month?
[15:35] <Agrajag_> I think we have 26 NPCs in Sandover
[15:35] <Stevie_D> 26, is it?
[15:35] <Stevie_D> sounds about right
[15:35] <Agrajag_> and a few of them have dialogue of course
[15:35] <Agrajag_> quite a lot of them really
[15:35] <Stevie_D> there are three with very big dialogues
[15:35] <DarkUnderlord> What if I said 3 months?
[15:36] <Stevie_D> 3 months for dialoguing Sandover?
[15:36] <DarkUnderlord> Yeah
[15:36] <Stevie_D> generous :)
[15:36] <Agrajag_> for 4 people? should work, definately
[15:36] <DarkUnderlord> 1 - 2?
[15:36] <Stevie_D> 2 months would be ample
[15:36] <Stevie_D> I could use a bit of breathing space, so that should be ideal
[15:36] <Bloodlust> Well,my proposal is to plan All Locations first and write Only The big main plot involving characters dialogue (like Ken Neff) and the very simple ones (like a 10 node bartender).After all locations are planned,serious dialoguing begins :)
[15:36] <DarkUnderlord> So let's say Rusty Springs is equivalent to Sandover.
[15:37] <DarkUnderlord> Hounds would be too.
[15:37] <Stevie_D> okay
[15:37] <DarkUnderlord> CotC, Uranium Mine as well.
[15:37] <Stevie_D> right
[15:37] <DarkUnderlord> That's 5 locations of similar size (in terms of work) to Sandover.
[15:37] <DarkUnderlord> 2 months to plan story, 2 months to dialogue.
[15:37] <DarkUnderlord> For each one.
[15:38] <DarkUnderlord> Lone Star, Vault 31, Red River / L-SAP, Salvation are all bigger and will be more work.
[15:38] <Agrajag_> but 2 months to plan story, that is given we have half the team on that location
[15:38] <DarkUnderlord> One of the battle groups.
[15:38] <Agrajag_> and 2 months to dialogue, is for 4 people
[15:39] <Stevie_D> true, but a lot of people on the team are only here in name
[15:39] <Stevie_D> we still got an awful lot of hangers-on
[15:39] <Agrajag_> yeah...
[15:39] <DarkUnderlord> Can you name them?
[15:39] <Stevie_D> I can name the ones in beta, yeah
[15:39] <Agrajag_> I still say we should plan before dialoguing
[15:39] <DarkUnderlord> Agra: We will.
[15:39] <Agrajag_> ok, cool
[15:39] <Stevie_D> but in true Soviet style, I'd rather send you teh secret PM comrade project manager ;)
[15:39] <Agrajag_> lol
[15:40] <Agrajag_> for mother russia
[15:40] <Bloodlust> hah
[15:40] <DarkUnderlord> But 2 months to plan everything for those locations is going to take 10 months.
[15:40] <DarkUnderlord> Presuming two active battle groups halves that to 5.
[15:40] <Bloodlust> we need more frigiin active writers then...
[15:40] <DarkUnderlord> That then leaves 7 months to work on the last locations and then a year to dialogue *everything*.
[15:40] <Agrajag_> indeed we do
[15:41] <DarkUnderlord> Anyone think we'll meet the deadline?
[15:41] <Agrajag_> I think we could, actually
[15:41] <DarkUnderlord> Jult 1st, 2007 completed.
[15:41] <DarkUnderlord> *July
[15:41] <Stevie_D> dunno. it all depends how the activity rate of the team goes
[15:41] <Agrajag_> I don't think we can really count that way we just did
[15:41] <Stevie_D> it will need to go up in order to meet the deadline
[15:41] <Agrajag_> because I feel it's a lot quicker to make NPC and quest threads now than it was a month ago
[15:41] <Agrajag_> with experience you can work faster
[15:41] <DarkUnderlord> Most of that activity in SO is down to you (Stevie) and Agra though, right?
[15:41] <Stevie_D> true, Agra
[15:42] <Stevie_D> to be blunt, yes
[15:42] <Agrajag_> yes, that's true DU
[15:42] <Stevie_D> Myk has helped
[15:42] <Agrajag_> Stevie_D did all the tough ones, I just mass produced the easy NPC threads... basically
[15:42] <Agrajag_> Myk did one quest thread
The Quest Problem
[15:42] <Bloodlust> Basically,sandover had 13 quests if i am correct.We don't need to have 13 quests in every locations
[15:42] <Agrajag_> 14
[15:42] <Stevie_D> actually, it slipped up to 15 :S
[15:42] <Bloodlust> shady shands had 5 quests
[15:42] <Agrajag_> or wait, was it 15? lol
[15:43] <DarkUnderlord> Yeah, I think we've made the area too complex.
[15:43] <Myk-El> 2 Agrajag
[15:43] <Agrajag_> ok, Myk-El
[15:43] <Bloodlust> plus locations like gai are nearly finished and the burrows won't need that much planning
[15:43] <Stevie_D> yeah, the disadvantage of doing the plot-related stuff last instead of first :(
[15:43] <Myk-El> I suck, though.
[15:43] <Aniwr> That may be something we want to make sure to be careful of for future locations.
[15:43] <Stevie_D> my bad
[15:43] <DarkUnderlord> Okay, what have we learnt from SO then?
[15:43] <DarkUnderlord> We reckon there are too many things going on?
[15:43] <Agrajag_> what about making only the main plot related stuff?
[15:43] <DarkUnderlord> Shady Sands
[15:43] <DarkUnderlord> * {721}{}{Cure Jarvis of Radscorpion Poison.}
[15:43] <DarkUnderlord> * {722}{}{Make Poison Antidote.}
[15:43] <DarkUnderlord> * {723}{}{Rescue Tandi from the Raiders.}
[15:43] <DarkUnderlord> * {724}{}{Stop the Radscorpions.}
[15:44] <Stevie_D> basically, a rock-solid plan of attack for future locations
[15:44] <Agrajag_> no side quests until the main plot in all locations are more or less nailed?
[15:44] <Stevie_D> hmm agreed
[15:44] <DarkUnderlord> Define main plot quests.
[15:44] <Agrajag_> then it should be easier to see "the whole picture", how much time we've got left etc
[15:44] <DarkUnderlord> Anything involving V31, Salvation, RR and L-SAP?
[15:44] <Aniwr> Maybe even set up the number of quests that will be in the location before the main planning even starts on it - that might help avoid throwing in lots of quests and building up the complexity so much.
[15:44] <Stevie_D> or rather, no side quests in any location until the stuff related to the main plot for that location is nailed
[15:45] <Stevie_D> DU, stuff that's in the plot flow chart
[15:45] <DarkUnderlord> Well, if we follow the main plot, we can avoid Rusty Springs, Hounds, UM and CotC.
[15:45] <Stevie_D> http://devwiki.fanmadefallout.com/index.php/Sandover:Main_plot
[15:46] <DarkUnderlord> While the UM has some story stuff we threw in there, it's not needed. Then again, it is a way for the PC to stumble across the main plot.
[15:46] * Aniwr is now known as Aniwr|AFK-Getting_Water
[15:46] <Agrajag_> well, can we really? isn't there a guy in CotC for example that can be used to get into Salvation?
[15:46] <DarkUnderlord> There is, yes.
[15:46] <DarkUnderlord> So we focus on those things?
[15:46] <Agrajag_> Hmm.. I don't know
[15:47] <DarkUnderlord> ... and ONLY thOse things? IE: Stop the creation of any *new* ways to deal with the Main Plot?
[15:47] <Bloodlust> main plot is full enough IMO
[15:47] <Stevie_D> no, not stop that, just make sure it's the main priority when a team moves into a new location
[15:47] <Agrajag_> it could be dangerous to do so...
[15:47] * Aniwr|AFK-Getting_Water is now known as Aniwr
[15:47] <Stevie_D> and only when it is nailed should they move onto planning side quests
[15:48] <DarkUnderlord> Maybe we ignore side quests until the main plot everywhere is sorted out?
[15:48] <Stevie_D> and say you only want 10 quests per town, if the main plot requires that you have 2 quests in a town, then you only make 8 side quests
[15:48] <Agrajag_> maybe we finish all locations to the same degree as we finished Sandover, but we focus on main plot first?
[15:48] <Agrajag_> we should have a good agenda
[15:48] <DarkUnderlord> Of course, sorting out the main plot relies o understanding Salvation and what's going on there. Understanding Red River and so on.
[15:48] <Stevie_D> agreed, Agra
[15:48] <Stevie_D> yeah, but that's the least you'd expect from a team, innit?
[15:48] <Bloodlust> No,just when planning you first nail the big stuff in each location and then care for the smaller sidequests
[15:49] <DarkUnderlord> My only concern is the number of smaller sidequests that may pop up, ala Sandover.
[15:49] <Agrajag_> That sounds good, but I'm not sure it's the best way after all
[15:49] <DarkUnderlord> I mean you've got drilling, raiders, kids, missing people, monsters.
[15:49] <Stevie_D> my suggestion is that you set a maximum number of quests for each town
[15:50] <Agrajag_> it's harder to "get to know" an area if you only work very briefly with it... If you just ignore the background, there's a risc that the main plot will feel "empty"... maybe?
[15:50] <Stevie_D> then, if the main plot requires that you have certain quests in a town, make them as a matter of priority
[15:50] <Stevie_D> these contribute towards your maximum umber of quests
[15:50] <DarkUnderlord> My only concern is the main plot is still a bit scratchy.
[15:51] <Stevie_D> then you're only 'allowed' to make up the rest of the quest quota with side quests
[15:51] <Bloodlust> As for sandover, if we had to cick sidequests,the ones i don't think that "doesn't belong" in this are is the drilling and the kids quests.Maybe kick them from sandover and put them in another location.They are very well developed but i don't thing that they belong in sandover
[15:51] <DarkUnderlord> Where else do you have drilling though?
[15:51] <Agrajag_> UM?
[15:51] <Bloodlust> UM?
[15:51] <Stevie_D> hmm... they could probably be cut-n-pasted easily enough
[15:51] <Stevie_D> UM
[15:52] <Bloodlust> lol
[15:52] <Agrajag_> heh
[15:52] <DarkUnderlord> Heh.
[15:52] <Myk-El> UM?
[15:52] <Agrajag_> Uranium Mine
[15:52] <Stevie_D> swap Samuel for a ghoul and howay the lads
What did we learn?
[15:52] <DarkUnderlord> Okay, so to re-state, I am concerned about the number of quests in Sandover. I think it is too many.
[15:52] <Stevie_D> agreed
[15:53] <DarkUnderlord> Again, the question is: How do we prevent that from happening in another location?
[15:53] <DarkUnderlord> Suggestions so far are:
[15:53] <DarkUnderlord> Focus only on main plot quests first. Nail them.
[15:53] <DarkUnderlord> Once they're nailed, work o side quests.
[15:53] <Stevie_D> set the maximum number of quests for a town before beginning work on it
[15:53] <DarkUnderlord> Have a set limit of quests which no-one can go over.
[15:53] <Stevie_D> yup
[15:53] <Stevie_D> fail-safe
[15:53] <Stevie_D> we just didn't have that in Sandover
[15:53] <DarkUnderlord> We reckon that's workable?
[15:54] <Stevie_D> easily
[15:54] <Agrajag_> it could definately work
[15:54] <DarkUnderlord> We didn't have it because we didn't think it would be a problem.
[15:54] <DarkUnderlord> Learn as you go type stuff.
[15:54] <Agrajag_> it's sad though, if we miss out on good quests
[15:54] <Stevie_D> yeah :(
[15:54] <Bloodlust> it's shouldn't be extremely strict however.Just to prevent it getting over the top likae in SO
[15:54] <DarkUnderlord> True but it can always be an issue of which quest to choose.
[15:54] <DarkUnderlord> I think most quests will simply be replocated elsewhere.
[15:54] <Agrajag_> yes
[15:54] <Stevie_D> I will see to it personally that none of those quests go to waste, though >:)
[15:55] <Agrajag_> hehe
[15:55] <Bloodlust> :)
[15:55] <Myk-El> If you think a quest idea is really good, perhaps it should go to the Side Quest forum, until it would/wouldn't be used?
[15:55] <Agrajag_> but it's fairly easy to pop up ideas for quests...
[15:55] <Stevie_D> Bloodlust: I think the number should be set in stone
[15:55] <DarkUnderlord> Yeah, strict as in a guideline. If you want to go over though, it better be a damn good quest.
[15:55] <Agrajag_> especially in a chat like this
[15:55] <Stevie_D> pass ye this number and be damned
[15:55] <DarkUnderlord> Hah
[15:55] <Agrajag_> so one idea could be to come up with general quest outlines for each location
[15:55] <Stevie_D> but, we can set the number - or DU does it - for each town individually
[15:55] <Agrajag_> kind of the way we had it in the "beginning" of sandover
[15:56] <DarkUnderlord> I think what'll happen is people will think up ideas for quests, post them, flesh them out and go: SO we've got two quests more then we need... hat can we move elsewhere?
[15:56] <Agrajag_> Stevie_D made a post with a lot of quests in, that wasn't really worked upon... then you just leave the fine tuning to later
[15:56] <Bloodlust> we throw in ideas at the begging of plotting the locations and pick the better 5/6/7/whatever the limit for each locations will be
[15:56] <Stevie_D> what, if we're lacking quests in a town, we borrow from Sandover?
[15:56] <Stevie_D> absolutely
What stays and what goes?
[15:56] <DarkUnderlord> So how many quests should SO have?
[15:56] <Stevie_D> at the start of working on a town, just go nuts on the brainstorming and then pick the best from that
[15:56] <DarkUnderlord> http://devwiki.fanmadefallout.com/index.php/Sandover:Quests
[15:57] <Stevie_D> (good fun stage that, incidentally)
[15:57] <DarkUnderlord> Euthanasia stays.
[15:57] <DarkUnderlord> Abomination stays.
[15:57] <DarkUnderlord> Baxter boys can move?
[15:57] <DarkUnderlord> Kindy can move?
[15:57] <Stevie_D> Kindy can move, deffo
[15:57] <DarkUnderlord> Lost Scavnger stays
[15:57] <DarkUnderlord> Excavation cre can move?
[15:57] <Stevie_D> I guess
[15:57] <DarkUnderlord> Madman can move?
[15:57] <Stevie_D> shit, I guess
[15:58] <Agrajag_> it kind of makes sense for it to stay though
[15:58] <Stevie_D> we'd have to move Sister Mary, too
[15:58] <Agrajag_> yeah... I'd rather move the kindy than the madman
[15:58] <DarkUnderlord> Water supply can move?
[15:58] <DarkUnderlord> Ba quest can move?
[15:58] <Bloodlust> it's the biggest city in the early game (in terms of how it is concerned to the main plot),so whatever the limit in sandover will be,other starting towns like city on the coast or crossroads should have less quests than Sandover
[15:58] <DarkUnderlord> I think around about Sandover.
[15:58] <Stevie_D> dunno about water supply
[15:58] <DarkUnderlord> I imagined City on the Coast as a bigger city than SO.
[15:58] <DarkUnderlord> SO is a bunch of scabs die-ing.
[15:59] <Stevie_D> Baxters would be tricky to move
[15:59] <Stevie_D> doable, though
[15:59] <Stevie_D> it's a shame, because Moufs has dialogued it
[15:59] <Stevie_D> so I'd vote no, with that in mind
[15:59] <DarkUnderlord> I'm thinking more in terms of "What *SHOULD* stay and what *CAN* move if necessary"
[15:59] <Bloodlust> it is,but so is more plot plot centered,consider it like den and city of the qoast like modoc (Out of place location)
[16:00] <Stevie_D> Business at the Bar could be moved at a push
[16:00] <Stevie_D> means we'd have to transplant Tremaine, too
[16:01] <Agrajag_> yeah... most of those 26 NPCs are there because they're needed in a quest
[16:01] <DarkUnderlord> Looking at the list: http://devwiki.fanmadefallout.com/index.php/Sandover:Quests
[16:01] <DarkUnderlord> 2, 5, 9, 10, 11, 13, 14, 15 need to stay? Agree / Disagree?
[16:02] <Stevie_D> agreed
[16:02] <Stevie_D> I do think 1 needs to stay too, though
[16:02] <Agrajag_> I would say 4 stays too.. :)
[16:02] <DarkUnderlord> That leaves 1, 3, 4, 6, 7, 8 and 12.
[16:02] <Agrajag_> we wont move 4 quests anyway, will we?
[16:02] <Stevie_D> hmm, I think 4 could be transplantable
[16:02] <DarkUnderlord> Why does the madman need to be there?
[16:02] <DarkUnderlord> ... and why do the Baxter Boys need to be there?
[16:03] <Stevie_D> all we need is somewhere hidden away from the world and voila
[16:03] <DarkUnderlord> The Madman could be in a basement in Lone Star.
[16:03] <Stevie_D> Baxter Boys: because they're dialogued
[16:03] <Stevie_D> a lot more work to relocated
[16:03] <Agrajag_> hmm, well... maybe
[16:03] <Stevie_D> relocate
[16:03] <Agrajag_> but then sister Mary would have to go too
[16:04] <Stevie_D> Madman: would also need to be somewhere where having a shrink NPC makes sense
[16:04] <Stevie_D> any town large enough, I suppose
[16:04] <Bloodlust> Salvation
[16:04] <Stevie_D> like Lone Star?
[16:04] <DarkUnderlord> CHanging town names in that dialogue won't be hard.
[16:04] <Bloodlust> Mwuhaha
[16:04] <Bloodlust> hospital in salvation
[16:04] <Agrajag_> yes, ok... I guess it could be moved
The Madman Quest
[16:04] <DarkUnderlord> To tell the truth, I never liked the fact that quest had a shrink.
[16:04] <Bloodlust> for madman
[16:04] <Stevie_D> no?
[16:04] <Stevie_D> actually
[16:05] <DarkUnderlord> No. Make more sense to me that he's there because no-one can cure him.
[16:05] <DarkUnderlord> You put a shrink there and she cna't cure him, then what's going on?
[16:05] <Stevie_D> come to think of it, the only reason the shrink wasn't merged with Oswald was for dialogue concerns
[16:05] <Agrajag_> Mary is there only so that Oswald's dialogue would be smaller
[16:05] <Agrajag_> ^^
[16:05] <Bloodlust> Maybe he's been mentally fucked up from the drugs the SM gave him in Salvation...
[16:05] <Stevie_D> so we could merge her with whomever's the doctor character is in another town
[16:06] * Temoid (~temoid@S01060080c6fbd9b0.vc.shawcable.net) has joined #FanMadeFallout
[16:06] <DarkUnderlord> He could even be a patient in a doctor's room awaiting treatment but the doctor can't help him or something.
[16:06] <Stevie_D> so that doctor has a grounding in psychology, but doesn't feel qualified to treat Windley
[16:06] * The-Architect is now known as The-Architect|AFK
[16:06] <DarkUnderlord> I don't think the doctor needs psychology at all.
[16:06] <Stevie_D> so how does the PC get the diagnosis?
[16:06] <DarkUnderlord> Anyone can tell you that the guy in there is mad.
[16:07] <DarkUnderlord> The PC talks to him and finds out it's because of flowers right?
[16:07] <Stevie_D> yeah
[16:07] <DarkUnderlord> What does the doctor do?
[16:07] <Agrajag_> tell you it's called antophobia
[16:07] <DarkUnderlord> Why do we need to know that?
[16:07] <Stevie_D> the doctor is there as a substitute if the PC's doctor skill isn't up to making the diagnosis
[16:07] <Stevie_D> because it's a cool word? ;)
[16:07] <Agrajag_> :D
[16:07] <DarkUnderlord> Why does the PC need help?
[16:08] <DarkUnderlord> Why would a PC without doctor skill be able to do this quest?
[16:08] <Stevie_D> to get the word, I guess <:X
[16:08] <DarkUnderlord> Sister Mary: "She will tell the player that Windley is suffering from anthophobia and that the PC needs to talk more to Windley about the childhood events which brought the condition on."
[16:08] <DarkUnderlord> Why hasn't Sister Mary done that?
[16:08] <Stevie_D> too busy?
[16:08] <DarkUnderlord> She's the freaking psychologist!
[16:08] <Myk-El> Because she's a bitch? :D
[16:08] <DarkUnderlord> (emphasis on 'she's')
[16:09] <Stevie_D> lol, so do you think shift the character to another location, and have him so only a doctor PC can cure him?
[16:09] <DarkUnderlord> I think so.
[16:09] <Stevie_D> okay
[16:09] <Agrajag_> it could be a nut case in Sandover hospital
[16:09] <Myk-El> Stevie_D: Make's sense to me.
[16:09] <DarkUnderlord> It makes no sense that there's a trained professional there who can't treat him.
[16:09] <Stevie_D> that's cool
[16:09] <Bloodlust> Salvation,fucked up by the Super Mutant drugs...
[16:09] <DarkUnderlord> A doctor PC could get a line in dialogue that tells him what to do.
[16:10] <Stevie_D> means we can pretty much have him anywhere
So how many quests should there be?
[16:10] <DarkUnderlord> How many quests should Salvation have do we reckon?
[16:10] <DarkUnderlord> 8?
[16:10] <Stevie_D> did you say Salvation was goingto be on a par with Sandover?
[16:10] <DarkUnderlord> Sorry, Sandover.
[16:10] <Stevie_D> oh right
[16:10] <Stevie_D> 10
[16:10] <DarkUnderlord> I meant Sandover.
[16:10] <Stevie_D> if we go with 8, that's a massacre ;)
[16:11] <Agrajag_> yeah..
[16:11] <Bloodlust> 9? :P
[16:11] <Myk-El> How many quests did the military base/cathedral have? Dammit, you invalidated my statement. :D
[16:11] <DarkUnderlord> No city in Fallout 2 had more than 8 on average.
[16:11] <Stevie_D> *cough*ten*cough
[16:11] <Bloodlust> exept new reno
[16:11] <DarkUnderlord> San Fran, New Reno and NCR.
[16:11] <Stevie_D> hmm :(
[16:11] <Agrajag_> isn't it easier to not bother with that so much now, and set a limit for the other towns instead?
[16:11] <Stevie_D> lol, agree with Agra ;)
[16:11] <DarkUnderlord> 8 on *average*.
[16:12] <DarkUnderlord> No, we should cull stuff now.
[16:12] <Stevie_D> yeah, SO could be the exception to the rule ;)
[16:12] <Agrajag_> and then we'll see how much we can come up with in other locations
[16:12] <DarkUnderlord> So we know what we're moving.
[16:12] <Stevie_D> weep
[16:12] <Agrajag_> :(
[16:12] <Bloodlust> ok so we settle with 8 for minor locations and for the bigger ones like lonestar the limit rises.
[16:12] <DarkUnderlord> I don't think we'll be able to make anything equivalent in other locations.
[16:12] <DarkUnderlord> In terms of number of quests, time taken to do them etc..
[16:12] <Stevie_D> so we've got to move 7 quests
[16:12] <Stevie_D> jaysus
[16:12] <Bloodlust> besides we will run out of freash quest ideas soon...
[16:12] <DarkUnderlord> Heh. Yup
[16:12] <Agrajag_> come on, 8, that's only half of the quests
[16:13] <Temoid> hay guyz I got fired today
[16:13] <Agrajag_> we could have finished this location a month ago
[16:13] <Agrajag_> if you'd told us then
[16:13] <DarkUnderlord> The alternative is cities like Rusty Springs end up with 15 and Lone Star has 30.
[16:13] <DarkUnderlord> Agra: Didn't know how many quests you guys would end up with, nor that it would be an issue.
[16:13] <Bloodlust> We will run out of original quest ideas ideas soon.30 is a fucked up number IMO
[16:13] <Stevie_D> this could be good, though, because although it looks like a step back in one respect, in another, we've done enough work for two towns
[16:14] <Agrajag_> we've had 13 quests on that list for well over a month now
[16:14] <Myk-El> Temoid: Sorry to hear that.
[16:14] <DarkUnderlord> True.
[16:14] <Agrajag_> isn't it a bit mean to say "finish them all by october 8!", and then expect us not to do it?
[16:14] <DarkUnderlord> Not to do what?
[16:14] <DarkUnderlord> You have finished haven't you?
[16:14] <Stevie_D> if you consider that the towns to which we move these quests wil have plot related stuff too
[16:14] <Agrajag_> and then when we do it, you say "oh, sorry guys, we'll have to move half of them to another location"
[16:15] <DarkUnderlord> Yes, it's unfair.
[16:15] <DarkUnderlord> Unfortunately, it's not something I've put miuch thought into until now.
[16:15] <Bloodlust> yes but the biggest part of the work has been done]
[16:15] <Stevie_D> it stings a bit, but roll with the punches, innit?
[16:15] <Bloodlust> so it wasn't a waste of time :)
[16:15] <DarkUnderlord> On the bright side, it'll save time coming up with quests for other locations.
[16:16] <Agrajag_> well...
[16:16] <DarkUnderlord> Hell, changing some town names in a diaolgue file won't be hard and moving stuff about in the forums and wiki isn'ta problem.
[16:16] <Stevie_D> if we were going to axe those quests, I'd be sharpening the knives, but it's a matter of transplant
[16:16] <DarkUnderlord> Yeah, I don't want to lose them. They're decent quests.
[16:17] <Stevie_D> sharpening the knives for DU, that is, not the quests >:D
[16:17] <Agrajag_> so we gotta move 7 quests eh?
[16:17] <Stevie_D> looks like :|
[16:17] <DarkUnderlord> But it is too many. There's no way in hell other locations could match it and it'll make the game horribly unbalanced.
[16:17] <Myk-El> What if DU had said: "You know, I just don't like them. You guys need to start from scratch."? :D
[16:17] <Stevie_D> oh, that's a flamethrower job, right there
[16:17] <Agrajag_> mutiny!
[16:17] <Agrajag_> :)
[16:18] <DarkUnderlord> People will notice how much there is to do in SO, one of the first locations in the game and then get to the later locations and go "You know, for such a big city, there's bugger all to do"
[16:18] <Bloodlust> We'll put wasteland merc quests with rubber dolls in the other locations to balance the game then :P
[16:18] <Aniwr> Hah
[16:18] <Agrajag_> lol Bloodlust
[16:18] <DarkUnderlord> You must find me 10 hubcaps! I will pay you 50,000 caps for them!
[16:18] <Stevie_D> ;)
[16:18] <Stevie_D> so which ones to move?
[16:18] <Stevie_D> I'll put, like, a tag or something in the wiki for the ones which are earmarked
[16:18] <DarkUnderlord> 2 has to stay, right? Makes no sense to have a lost Scavanger anywhere else.
[16:18] <Stevie_D> deffo
[16:19] <DarkUnderlord> Should 5 stay?
[16:19] <Stevie_D> Agra would kill us both if we moved that one
[16:19] <Agrajag_> we'll need 14 and 15 too, right?
[16:19] <Myk-El> Maybe we should figure out which one's *have* to stay, first?
[16:19] <Stevie_D> 5 should yeah
[16:19] <Stevie_D> 14 and 15 are keepers
[16:19] <DarkUnderlord> 10, 11, 13, 14 and 15.
[16:19] <DarkUnderlord> They're all to do with the location.
[16:19] <Stevie_D> and fix teh autodoc
[16:20] <DarkUnderlord> Yes, 9 too.
[16:20] <DarkUnderlord> Leaving us: 1 Help the Baxter Boys
[16:20] <Bloodlust> we can break the rule of the 8 quest,BUT JUST FOR SANDOVER.Up to 10 quests in sandover
[16:20] <DarkUnderlord> 3 Help the excavation crew
[16:20] <DarkUnderlord> 4 # Cure the madman
[16:20] <Aniwr> That makes eight - 2, 5, 9, 10, 11, 13, 14, 15
[16:20] <DarkUnderlord> 7 Provide toys for the children
[16:20] <DarkUnderlord> 6 needs to stay?
[16:21] <Stevie_D> it would be for the best. It gives the scavenging grounds something to 'do'
[16:21] <Bloodlust> correct
The Official List of Quests that Stay and Quests that Get Moved
[16:21] <DarkUnderlord> To stay:
[16:21] <DarkUnderlord> 2. Find The Lost Scavenger
[16:21] <DarkUnderlord> 5. Find out about Sandover's history
[16:21] <DarkUnderlord> 6. Kill the Vultures
[16:21] <DarkUnderlord> 9. Fix the autodoc
[16:21] <DarkUnderlord> 10. Challenge the Tech Supplies caravan’s charges
[16:21] <DarkUnderlord> 11. Resolve the euthanasia debate
[16:21] <DarkUnderlord> 13. Kill the Abomination
[16:21] <DarkUnderlord> 14. Help out at the hospital
[16:21] <DarkUnderlord> 15. Bring supplies for Sandover
[16:22] <DarkUnderlord> To go:
[16:22] <DarkUnderlord> 1. Help the Baxter Boys
[16:22] <DarkUnderlord> 3. Help the excavation crew
[16:22] <DarkUnderlord> 4. Cure the madman
[16:22] <DarkUnderlord> 7. Provide toys for the children
[16:22] <DarkUnderlord> 8. Fix the water supply
[16:22] <DarkUnderlord> 12. Improve business at the bar
[16:22] <Bloodlust> cick 3,4,7,8,12
[16:22] <Stevie_D> painful but do-able
[16:22] <DarkUnderlord> Baxter Boys...
[16:22] <Stevie_D> as for Water Supply, where should that go, UM again?
[16:22] <DarkUnderlord> 'again'?
[16:23] <Bloodlust> that went for the excavation
[16:23] <Stevie_D> we mentioned the UM for one of the other quests
[16:23] <Stevie_D> that's the one
[16:23] <DarkUnderlord> Ok
[16:23] <Aniwr> I think it would make more sense for the relocated quest locations to be decided by people bringing in those quests while working on a different location that deciding where they will go now.
[16:23] <DarkUnderlord> So 3 and 8 to UM
[16:23] <Myk-El> CotC? Fresh water is limited, and has somehow become tainted?
[16:23] <Aniwr> than deciding, even
[16:23] <DarkUnderlord> What about Crossroads?
[16:23] <DarkUnderlord> That's got a water issue don't it?
[16:24] <Stevie_D> but the UM has fresh water from Rusty Springs already doesn't it?
[16:24] <Stevie_D> as part of being UT turf
[16:24] <Aniwr> CR had a quest with the well, yes.
[16:24] <DarkUnderlord> We could alsmost ditch that quest. It seems an awful lot similar to the CR one.
[16:24] <Bloodlust> 12 for crossroads?
[16:24] <Agrajag_> it's better to decide it now, so that we know how many more quests we can have in those locations
[16:24] <Stevie_D> ouch. nuke the well quest?
[16:24] <Stevie_D> I could stomach that I guess
[16:24] <Stevie_D> I never really liked it from the start :P
[16:25] <DarkUnderlord> Heh
[16:25] <DarkUnderlord> Baxter Boys could go to RS, along with the bar quest.
[16:25] <Agrajag_> I'm ok with that... mostly because I didn't work on it :)
[16:25] <Stevie_D> lol ;)
[16:25] <DarkUnderlord> Leaving the Madman and toys for the children.
[16:25] <DarkUnderlord> Toys for the children... Maybe Lone Star?
[16:26] <DarkUnderlord> ... or RS too?
[16:26] <Agrajag_> Toys for the children could then be expanded, hooray
[16:26] <Stevie_D> if you like. Doesn't really matter
[16:26] <Agrajag_> with the ideas we had for a pedophile and all that
[16:26] <Agrajag_> and follow up quests etc
[16:26] <Stevie_D> RS, I think, 'cos then it's earlier in the story
Count thee thine Quests
[16:26] <DarkUnderlord> So 9 quests for Sandover?
[16:26] <DarkUnderlord> Say we have 7 or 8 in CotC
[16:26] <Bloodlust> perfect
[16:27] <DarkUnderlord> 10 - 11 in RS
[16:27] <DarkUnderlord> 5 in Hounds
[16:27] <Stevie_D> fair enough
[16:27] <Myk-El> The Toy's quest could fit in pretty much any city area.
[16:27] <DarkUnderlord> 6 - 7 in UM
[16:27] <DarkUnderlord> 15 in Lone Star
[16:27] <Bloodlust> 4-5 in GAI
[16:28] <DarkUnderlord> 8 in Salvation maybe
[16:28] <DarkUnderlord> 9 in RR
[16:28] <DarkUnderlord> About 10 in V31
[16:28] <Bloodlust> v31?
[16:28] <DarkUnderlord> Crossroads... 12?
[16:28] <Bloodlust> less
[16:28] <Bloodlust> 9
[16:28] <Stevie_D> 12 in CR? Less than that
[16:28] <Stevie_D> 9 again, I reckon
[16:28] <Stevie_D> lol jinx
[16:28] <DarkUnderlord> Okay.
[16:28] <Agrajag_> What's the situation in V31?
[16:28] <Agrajag_> how many quests are nailed there?
[16:28] <DarkUnderlord> Messy.
[16:30] <DarkUnderlord> There are maybe 8 or so little quests but then the issue re the main plot is a bit ugly.
[16:30] <DarkUnderlord> Given the potential outcomes.
[16:30] <Agrajag_> ok, so can we make a list of all the locations, what quests we have in each and how many we need?
The Battle Groups get Re-Jiggied
[16:30] <Bloodlust> Combine the 2 battle groups in one in order to annihilate the locations as soon as FASTER than now?
[16:30] <DarkUnderlord> Combining the 2 battle groups is basically saying we've got an awful lot of dead weight on the team right now.
[16:30] <DarkUnderlord> Which is true...
[16:30] <DarkUnderlord> Stevie: PM me that list of inactives for SO.
[16:31] <Stevie_D> will do
[16:31] <Bloodlust> or in a planning battle group and a dialoguing battle group
[16:31] <Agrajag_> yes, that could work too I guess
[16:31] <DarkUnderlord> Split people up into those who do ideas and those who can quietly work on ideas we've created?
[16:31] <Bloodlust> everybody decides where he wants to work
[16:31] <Agrajag_> yeah...
[16:31] * Temoid (~temoid@S01060080c6fbd9b0.vc.shawcable.net) Quit (Read error: Connection reset by peer�)
[16:32] <DarkUnderlord> Alpha becomes the idea group. Beta becomes the 'quietly working' group.
[16:32] <Agrajag_> we should shift the teams though
[16:32] <DarkUnderlord> Alpha tears through an area first, plans it all out and then beta follow up.
[16:32] <Agrajag_> I'd rather be on the idea group
[16:32] <DarkUnderlord> Oh yeah, you
[16:32] <DarkUnderlord> 're going on the idea roup Agra. Not question about that.
[16:32] <Stevie_D> no-one is going to want to be on the dialogue monkey group
[16:32] <Bloodlust> beta becomes the planning
[16:33] <DarkUnderlord> Stevie: I dunno. Look at the slow workers we have.
[16:33] <Bloodlust> and alpha the dialohuing
[16:33] <DarkUnderlord> The people who just focus on doing one thing
[16:33] <Agrajag_> well, those who can't log in on the forums will have to
[16:33] <DarkUnderlord> ... and get back to us a few weeks later.
[16:33] <DarkUnderlord> Maybe I hand pick the ideas people?
[16:33] <Agrajag_> sure
[16:34] <DarkUnderlord> Only those who can be in IRC to talk about things on a regular basis?
[16:34] <DarkUnderlord> Only those who actively post a lot of ideas and are always discussing things?
[16:34] <Bloodlust> and are REALLY really active
[16:34] <DarkUnderlord> That then becomes a small team to work on each area and pave the way for those who will follow.
[16:34] <Stevie_D> come to think of it, I wouldn't mind going in charge of the dialogue monkeys
[16:35] <Stevie_D> it's what I signed up for when I joined the project
[16:35] <DarkUnderlord> Bit of a break eh Stevie?
[16:35] <Stevie_D> and it's the break I need, yeah
[16:35] <DarkUnderlord> Fair enough.
[16:35] <Stevie_D> I could tackle what we know we're doing in Sandover
[16:35] <DarkUnderlord> That'll be good actually.
[16:35] <Stevie_D> go back to basics sort of deal
[16:35] <Bloodlust> No steve,you should definately stay in charge in the ideas team:)
[16:35] <DarkUnderlord> You could direct the monkeys for SO because you know the area.
[16:35] <Stevie_D> give that honour to Agra, I say
[16:36] <DarkUnderlord> Agrajag?
[16:36] <Aniwr> That reminds me - Agrajag_ - can you send me fallib.dll? The EXE you sent me is requiring to to even load, which I need to be able to do to get the mem offsets.
[16:36] <Bloodlust> you 2 basically did all the work ,so splitting you up might fail
[16:36] <Agrajag_> I could do that
[16:36] <Stevie_D> he knows his shit, has been on the front lines of the ideas factory for two weeks
[16:36] <Agrajag_> Aniwr: sure...
[16:36] <Bloodlust> i fear the splitting of agrajag and stevie
[16:36] <DarkUnderlord> We've been through worse Bloodlust.
[16:36] <Bloodlust> in two different groups
[16:37] <Stevie_D> I don't know anyone else on the team who works as hard. And that's what it comes down to, really
[16:37] <DarkUnderlord> Hell, this is about the third group of people in the projects history that's been active.
[16:37] <DarkUnderlord> Agrajag? You up for it?
[16:37] <Agrajag_> I think so.
[16:37] * Temoid (~temoid@S01060080c6fbd9b0.vc.shawcable.net) has joined #FanMadeFallout
[16:37] <Myk-El> Agrajag can handle it.
[16:37] <DarkUnderlord> Well, we'll do it and see what happens then.
[16:37] <Agrajag_> at least right now I could do it... things might change a bit later on though
[16:37] <DarkUnderlord> If things change, we'll worry about that then.
[16:37] <Temoid> so what are you guys up to
[16:37] <Agrajag_> sounds good
[16:37] <DarkUnderlord> We'll have another "Woe is the project" session.
[16:38] <DarkUnderlord> (Like this one)
[16:38] <Bloodlust> i am sure he can handle it.I just don't want this strong "core" (stevie and agra) to be splitted
[16:38] <Stevie_D> yeah, these are lean days, but we will come out of it
[16:38] <DarkUnderlord> Problem is I don't think the core will keep at it for long anyway.
[16:38] <Agrajag_> I'll miss Stevie_D... ;(
[16:38] <DarkUnderlord> Not without breaking down.
[16:38] <Stevie_D> I think it will be cool, Blooders
[16:38] <Stevie_D> lol :D
[16:38] <Aniwr> Try Again
[16:38] <Stevie_D> we can still catch up on ICQ and talk shop
[16:39] <Bloodlust> k
[16:39] <Stevie_D> it's not like I'll be, "oh no, I don't mix with you ideas guys" ;D
[16:39] <DarkUnderlord> Stevie might enjoy the freedom to just pop in and post ideas, without having to 'lead' as such.
[16:39] <Bloodlust> you guys have ny blessing for the divorse :)
[16:39] <Agrajag_> lol
Coming up next... How it'll work
[16:39] <DarkUnderlord> Okay, so... Next locations: GAI, City on the Coast, Crossroads.
[16:39] <DarkUnderlord> In that order?
[16:39] <Agrajag_> sure
[16:40] <Stevie_D> what, for working on? Okay
[16:40] <Bloodlust> Gai is pretty much done anyway
[16:40] <Agrajag_> so how will the monkey-group work?
[16:40] <Stevie_D> yeah
[16:40] <DarkUnderlord> Mouflon has just about finished GAI so it'll really be straight onto CotC.
[16:40] <Agrajag_> finish all dialogue at one place and then move?
[16:40] <DarkUnderlord> Stevie, thoughts on how you'll manage the monkey group?
[16:40] <Stevie_D> I'll write dialouge (sic) and give feedback (at last!) on all the stuff the others write
[16:40] <DarkUnderlord> Yeah, location by location I think.
[16:40] <Stevie_D> well, it'll be a case of look at the NPC page and pick the one you like
[16:41] <Agrajag_> hehe
[16:41] <Stevie_D> post your finished .FMFs in the relevant thread, and I'll give you feedback WHICH YOU *WILL* LISTEN TO
[16:41] <Stevie_D> ;)
[16:41] <Agrajag_> :D
[16:41] <Bloodlust> anal retentive bastard :P
[16:41] <Stevie_D> in the true spirit of FMF
[16:41] <DarkUnderlord> So, Battle Groups Alpha will move onto CotC and be headed up by Agrajag.
[16:41] <Stevie_D> I learned from DU :P
[16:42] <Agrajag_> ok.
[16:42] <DarkUnderlord> Battle Group Beta: Monkey Division will fall in-line under Stevie's command and work predominantly on Sandover.
[16:42] <Stevie_D> I always wanted to command a division of monkeys
[16:42] <Agrajag_> and the goal for alpha is to brainstorm, develope, forum and wiki all quests and npcs of that location
[16:42] <Stevie_D> this is a dream come true
[16:42] <Agrajag_> and then move on to the next one
[16:42] <Agrajag_> lol Stevie_D
[16:42] <DarkUnderlord> NOTE: Mouflon will tidy up GAI and will get Alpha's assistance if he needs it before Alpha move onto CotC.
[16:42] * Myk-El goes 'Oahah aha ahah' like a moneky!
[16:43] <DarkUnderlord> Agra: Yep. Alpha brainstorms and develops an area working on the following principles:
[16:43] <DarkUnderlord> 1. Main plot stuff. Stuff in this location that's needed for the main plot is done FIRST.
[16:43] <DarkUnderlord> 2. Quest limit. Beyond the main plot stuff, think about and develop quest up to AND NOT PASSING the quest limit for that location.
[16:43] <Stevie_D> vital, that
[16:44] <Stevie_D> to save making the mistake I did in Sandover
[16:44] <DarkUnderlord> 3. En-wiki everything that's been developed.
[16:44] <Stevie_D> if I may, DU
[16:44] <DarkUnderlord> 4. Move on to the next location. Rinse and repeat.
[16:44] <DarkUnderlord> Stevie?
[16:44] <Bloodlust> All npc's and quest for the location
[16:44] <Stevie_D> 3. Write NPCs
[16:44] <DarkUnderlord> Oh yeah.
[16:44] <Bloodlust> profiles
[16:44] <DarkUnderlord> Which comes first, the quest or the NPC?
[16:45] <Stevie_D> quests first THEN NPCs
[16:45] <Agrajag_> we will use a template for how to create quest and NPC forums. that will keep things nice and tidy
[16:45] <Stevie_D> disaster to try to do it the other way
[16:45] <DarkUnderlord> Sounds good
[16:45] <Agrajag_> NPC is easier to make
[16:45] <Agrajag_> definately
[16:45] <DarkUnderlord> Does Alpha Group reckon they can tear through every location and have everything in the wiki by July 1st, 2006?
[16:45] <Agrajag_> all you gotta do there is really to copy and paste things that's already written :)
[16:45] <Stevie_D> yeah, and if you don't mind me saying so, Agra, I think it's best to plan the dialogue when you write up the quest
[16:46] <Agrajag_> DarkUnderlord: too early to say. It may or may not work
[16:46] <DarkUnderlord> We'll aim for it, see what happens then.
[16:46] <Agrajag_> Stevie_D: I totally agree
[16:46] <Stevie_D> cool m8
[16:46] <DarkUnderlord> But July 1st 2006 is the deadline I'll set now for "We are not in Kansas any more" status.
[16:46] <DarkUnderlord> ALL mapping completed.
[16:47] <Agrajag_> the "what will have to be added in this guy's dialogue" is one of the most important ones in the quest thread
[16:47] <DarkUnderlord> ALL quests, NPCs, factions etc planned and in the wiki.
[16:47] <Myk-El> Give me a smart-ass to dialogue, Agrajag :D
[16:47] <Stevie_D> do Seville if you want, Myk
[16:47] <Stevie_D> asses don't come any smarter than that
[16:47] <Agrajag_> haha
[16:47] <Bloodlust> Myk-el: stfu n00b! :P
[16:47] <Stevie_D> one of the first jobs I'll do is restructure all the quests 'n' such in the wiki that are moving
[16:48] <Bloodlust> *yea,i am a badass :)
[16:48] <Stevie_D> or getting nuked, in the case of the well
[16:48] <Agrajag_> I will require a list of all locations, how many quests we will need, and what quests are already there
Naming the rest of the Battle Groups
[16:48] <DarkUnderlord> Do we setup a Cappa group to take care of the scripting?
[16:48] <Stevie_D> is that what comes after Beta?
[16:48] <Agrajag_> Gamma
[16:48] <DarkUnderlord> I guess.
[16:48] <Bloodlust> about time to start with this (gamma)
[16:48] <Myk-El> I thought that was Gamma?
[16:48] <Agrajag_> is what comes after beta
[16:48] <Stevie_D> omg DU = greek n00b :(
[16:49] <Bloodlust> greek alphabet,trust me i know about it :P
[16:49] <Agrajag_> alpha, beta, gamma, delta, epsilon, zeta, etha, theta, iota, kappa, lambda, my, ny....
[16:49] <Stevie_D> oh yeah, lol
[16:49] <Stevie_D> you guys still use all that classical shit?
[16:49] <DarkUnderlord> Gamma then.
[16:49] <Agrajag_> :)
[16:49] <Agrajag_> you have to know these things when you study maths
[16:49] <Agrajag_> ;)
[16:49] <Bloodlust> unfortunately,most of them
[16:49] <Myk-El> Hey, hey! Quit giving away all of my passwords! :D
[16:49] <DarkUnderlord> Gamma will be technical support.
[16:49] <Agrajag_> lol Myk-El
[16:50] <Bloodlust> heh
[16:50] <DarkUnderlord> Mappers, scripters and what-not will come under that.
[16:50] <Stevie_D> right
[16:50] <Agrajag_> I'd also like some action in the art department
[16:50] <Stevie_D> like it. Auxiliary group
[16:50] <DarkUnderlord> It'll jus be a loose collective of "people who aren't thinking or writing"
[16:50] <Agrajag_> td keep telling me "I'll do that"...
[16:50] <Bloodlust> Which brings us that we need to set up a sctipting team ASAP and start scripting ASAP!
[16:50] <Aniwr> I like that description
[16:50] <DarkUnderlord> Temaperacl has started on V31 with the prototype.
[16:50] <DarkUnderlord> I'll be managing that.
[16:51] <DarkUnderlord> My goal at the moment is working on the tangible final product.
[16:51] <DarkUnderlord> I'm also going to have a go at mapping the scavenging areas for Sandover.
[16:51] <Stevie_D> sweet, DU
[16:51] <DarkUnderlord> Complete all that stuff off.
[16:51] <Agrajag_> what about V31 btw... shouldn't alpha go there first?
[16:51] <Stevie_D> you a dab-hand with the editor?
[16:51] <DarkUnderlord> No, leave V31 for now.
[16:51] <Agrajag_> ok
[16:51] <Bloodlust> if we are to meet the deadline for july 1st,2007,scripting has to start in the next 6 months
[16:52] <DarkUnderlord> It's a major end-game location so there are issues with it that won't be resolved untilw e get to the end game.
[16:52] <Stevie_D> DU, perhaps you might consider tackling the GAI base, because we're taking the crater out of it, are we not?
[16:52] <DarkUnderlord> Scripting will start now.
[16:52] <DarkUnderlord> Yeah Stevie, that stuff too.
[16:52] <Stevie_D> cool
[16:52] <Bloodlust> i mean Major scripting
[16:52] <DarkUnderlord> Final map tweaking goes through me.
[16:52] <Agrajag_> how about a delta team for the artists?
[16:52] <DarkUnderlord> Is that what comes next after Gamma?
[16:52] <Agrajag_> yes
[16:52] <Bloodlust> yup
[16:52] <Agrajag_> :)
[16:52] <DarkUnderlord> How about Gamma for the artists and Delta for the Scripters?
[16:53] <Bloodlust> ÄÝëôá
[16:53] <Agrajag_> I don't mind
[16:53] * The-Architect|AFK (~redundant@203.206.106.230) Quit (Ping timeout�)
[16:53] <Stevie_D> sounds about right
[16:53] <DarkUnderlord> Scripting will happen after Beta group has finished a location.
Who gets to be on what team
[16:54] <Stevie_D> DU, are you hand-picking the monkeys?
[16:54] <Bloodlust> remind me,beta is the monkeys?
[16:54] <Stevie_D> yup
[16:54] <DarkUnderlord> OR, more likely, will work closely with Beta group to develop turn dialogue files into workable scripts.
[16:54] <DarkUnderlord> STevie: I wasn't going to. The monkeys were going to be the non-active ones who don't post much.
[16:54] <DarkUnderlord> (in essence)
[16:55] <Stevie_D> oh... thing is, even the non-actives will be drawn to the 'glory' of the ideas team, won't they?
[16:55] <Bloodlust> planning is a bigger priority right now than the actual dialogue writing i guesss
[16:55] <DarkUnderlord> Stevie: The non-active ones can go jump.
[16:55] <Stevie_D> I mean, it's the most attractive area to be involved in
[16:55] <DarkUnderlord> To get into Alpha, you need to be active every day or two at the least and posting a LOT of ideas.
[16:56] <DarkUnderlord> If you're only going to pop in once a week, you get to join Beta.
[16:56] <Agrajag_> I hope somebody will join me in Alpha... :/
[16:56] <Stevie_D> I don't understand the difference between the non-actives who you want in beta, and the non-actives who just need booting
[16:56] <Stevie_D> you'll be beating them back with a stick, Agra
[16:56] <Myk-El> So, Agrajag's the only member of Alpha group, then? :D
[16:56] <Bloodlust> unfortunately cassidy has been dead too
[16:56] <DarkUnderlord> CT, Mouflon, Cogitator_Tertius, will be Alpha.
[16:56] <Agrajag_> Stevie_D: I will indeed >:]
[16:56] <DarkUnderlord> Cassidy too, if I can get him...
[16:56] <Stevie_D> lol
[16:57] <DarkUnderlord> Stevie: I mean the people who are interested but - to pick on someone - say Myk-El who's not as active.
[16:57] <Stevie_D> okay
[16:57] <Myk-El> You work two jobs, and see how active you are! :P
[16:57] <DarkUnderlord> The kind of people who can just quietly work and pop in once in a while with an update.
[16:57] <Agrajag_> hehe
[16:57] <Bloodlust> actually,myk el is very active
[16:58] <Stevie_D> but what's to stop someone going, "I'm not going on no fucking beta team no matter how inactive I am. I'm alpha mate, and that's that"
[16:58] <DarkUnderlord> No offence to Myk-El of course.
[16:58] <Myk-El> I just have spurts. No stamina. :(
[16:58] <DarkUnderlord> Stevie: Two things, if they're really active, they join Alpha. If they say that and then don't show up at all, they get booted.
[16:58] <DarkUnderlord> Alpha only needs say, 6 really active people to get the job done I reckon.
[16:58] <Stevie_D> how about we make it more organic than that, to use hateful business speak
[16:59] <Bloodlust> I have Teh gL0ri0us Id3a.Let's Taek teh van biuren docz and fin1s that Z0mg L0l!!1
[16:59] <Agrajag_> DarkUnderlord: absolute minimum is 2. the more we can get, the faster we will be done
[16:59] <Stevie_D> people can drift between the two teams, but the directions are that all 'ideas crunching' is to be done on, waht was it, CotC?
[16:59] <Agrajag_> rofl Bloodlust
[16:59] <DarkUnderlord> Orgasmic Stevie?
[16:59] <Myk-El> Enclave goes to Alpha group, then. :roflmao:
[16:59] <Stevie_D> and all dialogue work must be done on Sandover
[16:59] <Bloodlust> lol myk
[17:00] <Bloodlust> Did you ban the 'tard?
[17:00] <Agrajag_> yeah, let Enclave join fmf, and be the new project leader. we would release the game tomorrow
[17:00] <DarkUnderlord> Stevie: Nice concept but given my experience, people will wait around for someone to tell them what to do.
[17:00] <DarkUnderlord> OR, they'll just start doing and get really active.
[17:00] <Myk-El> He's the most 'active' person on teh forum. :D
[17:00] <Stevie_D> hmm
[17:00] <DarkUnderlord> Of course, they are free to mind you.
[17:01] <Stevie_D> so how will this be handled? are you going to determine who's on which team?
[17:01] <DarkUnderlord> As always there's nothing stopping them from posting ideas.
[17:01] <Myk-El> OR They'll get pissed when you tell them what they're doing isn't what you want/need, ATM.
[17:01] <DarkUnderlord> Stevie: Yes.
[17:01] <Stevie_D> ok, cool
[17:02] <DarkUnderlord> PM's, whatever to find out who wants to do what.
Re-cap: The Battle Plan
[17:02] <DarkUnderlord> So, to re-cap.
[17:02] <DarkUnderlord> Alpha will begin work on CotC under Agrajag.
[17:03] <Myk-El> I'm on beta team, then. Mostly cause Agrajag hates me :D
[17:03] <DarkUnderlord> V31 work is suspended for now - I'll chat with CT about that.
[17:03] <Agrajag_> lol, I don't Myk-El :)
[17:03] <DarkUnderlord> Beta will dialogue SO.
[17:03] <DarkUnderlord> Just as soon as Stevie knocks out the quests we're moving out of there.
[17:03] <Agrajag_> and NPCs
[17:03] <Bloodlust> actually sandover dialoguing will be pretty easy(most of it is done)
[17:03] <Agrajag_> we could have a defunct data storage device for NPCs that are currently not used.. :)
[17:03] <Stevie_D> lol @ bloodlust!
[17:04] <DarkUnderlord> Gamma - the scripters and mappers - will work mainly under me to make sure the tangibles are finished off.
[17:04] <DarkUnderlord> I'll be wtching SO though and getting some of those dialogues in-game.
[17:04] <DarkUnderlord> Delta - the artists - will continue work as required.
[17:04] <Agrajag_> DU is watching you...
[17:04] <DarkUnderlord> In some cases, I'll need them to make entry images or what-not for Sandover etc..
[17:04] * Myk-El runs and screams in terror!
[17:05] <Bloodlust> heh,myk
[17:05] <DarkUnderlord> We'll continually make a prototype through-out this process.
[17:05] <DarkUnderlord> Sandover will become the first location to be completed, as in, all work done.
[17:06] <Bloodlust> heh,that's teh funny.Usually you complete the first location first :)
[17:06] <DarkUnderlord> V31 will get its first half done. The "After you save / kill the Vault" stuff will be held off until later.
[17:06] <Stevie_D> Agra, I'll sort all the SO quests stuff first, then you'll finally have your feedback on the dialogues ;)
[17:06] <DarkUnderlord> My aim is still to complete what I call "Act One".
[17:06] <Agrajag_> Stevie_D: cool
[17:06] <Stevie_D> sorry about the wait, but you know how it's been
[17:06] <DarkUnderlord> As always, we'll see what happend.
[17:07] * DjUnique (~timo.pitk@adsl-245-240.kymp.net) has joined #FanMadeFallout
[17:07] * ChanServ sets mode: +o DjUnique
[17:07] <ChanServ> [DjUnique] DjUnique - FMF Modding Tools Developer Extraordinaire
[17:07] <DarkUnderlord> *happens
[17:07] <DarkUnderlord> Hey Dj
[17:07] <Bloodlust> beggining->Gai.Act1
[17:07] <Agrajag_> yeah, no worry Stevie
[17:07] <Myk-El> Hey, Dj.
[17:07] <Bloodlust> HI dj
[17:07] <DarkUnderlord> Vault 31, Sandover, Crossroads, City on the Coast and General Atomics International all make up Act One.
[17:07] <Stevie_D> wotcher, DJ
[17:07] <Agrajag_> Act One is what we get after Alpha is done with all the cities?
[17:07] <Stevie_D> how many acts are there?
[17:07] <Agrajag_> aha, ok
[17:08] <Agrajag_> three?
[17:08] <Bloodlust> 2
[17:08] <DarkUnderlord> Well, only 2 really.
[17:08] <Stevie_D> okay
[17:08] <DarkUnderlord> There's "Deal with Vault 31" (save it or blow it up)
[17:08] <DarkUnderlord> ... and then "figure out an end-game"
[17:08] <DarkUnderlord> An Act 2 might evolve in there with an Act 3 finale but it depends what happens.
[17:09] <DarkUnderlord> Act 2 might be discovering everything and Act 3 doing the negotiations. But then, eerything will need to be done for Act 2 anyway so...
[17:09] <DarkUnderlord> (Maps etc..)
[17:09] <DarkUnderlord> How does all that sit with everyone?
[17:09] <Agrajag_> sounds solid
[17:09] <Stevie_D> sounds like a plan
[17:09] <DarkUnderlord> Workable?
[17:09] <Bloodlust> great
[17:09] <Myk-El> Sounds hunky dory to me!
[17:10] <Aniwr> No objections
[17:10] <DarkUnderlord> Any questions or outstanding issues about that?
[17:10] <Agrajag_> not really...
[17:10] <Stevie_D> don't think so. I've basically got my work cut out for the next few months
[17:10] <DarkUnderlord> Okay.
Movies and Talking Heads!
[17:10] <DarkUnderlord> The movies we need. What's in those movies? If necessary, places to raid for 3D Animators who can do them.
[17:10] <Agrajag_> I'll work on the details for the grand plan of Alpha team after this chat...
[17:11] <DarkUnderlord> THat's the next thing on the agenda.
[17:11] <DarkUnderlord> As you might know, the much touted post at CGTantric has failed miserably.
[17:11] <DarkUnderlord> With 0 response.
[17:11] <DarkUnderlord> http://www.cgtantra.com//forum/forum_posts.asp?TID=2155&PN=1&TPN=1
[17:11] <Stevie_D> the what? sorry? That some sort of 3d guys forum?
[17:11] <DarkUnderlord> Yeah
[17:12] <Stevie_D> oh well. Shit happens. Onto the next venue, innit?
[17:12] <Myk-El> We may just have to go with Blood's suggestion, and make it some sort of comic book like intro, instead.
[17:12] <DarkUnderlord> Yeah, slides, whatever.
[17:12] <Agrajag_> maybe try a few more 3d-guys-forums?
[17:12] <DarkUnderlord> Hell, maybe we release the movie pack after the game's finished?
[17:12] <Stevie_D> isn't TD Studios working on the opening movie?
[17:12] <DarkUnderlord> He is.
[17:12] <Agrajag_> he's modelling the power armour I think
[17:13] <Agrajag_> among other things
[17:13] <Stevie_D> are we keeping the idea of having static talking heads?
[17:13] <DarkUnderlord> If we can get them to talk wihtout much issue, we'll make them talk.
[17:13] <DarkUnderlord> We need voices though...
[17:13] <Stevie_D> okay
[17:13] <DarkUnderlord> Which means we need dialogue completed.
[17:13] <Agrajag_> how many voice actors do we have?
[17:13] <DarkUnderlord> Which means it'll be a while before that happens.
[17:14] <Temoid> I have a voice
[17:14] <DarkUnderlord> None at the moment, though a few people on the team can do it.
[17:14] <Agrajag_> cool
[17:14] <Temoid> It sucks though
[17:14] <Agrajag_> I can't. I have too much accent, I've noticed... :(
[17:14] <Stevie_D> in the face of limited resources, I'd be tempted to stick with static faces that don't have voices
[17:14] <Myk-El> I can do some voice work. Need any girly sounding men? :D
[17:14] <DarkUnderlord> Hah
[17:14] <DarkUnderlord> Yeah, I'd rather have static images for now with the option of making them talk later.
[17:14] <Stevie_D> fair enoughski
[17:14] <Bloodlust> i can handle the super mutants voice *Ahem...
[17:15] <Stevie_D> I sound a bit too British for voice acting
[17:15] <Stevie_D> anyone for tennis?
[17:15] <DarkUnderlord> So, for opening movies...
[17:15] <DarkUnderlord> We've got the "1st intro movie" sorted.
[17:15] <DarkUnderlord> We've done a little on the second "war, war never changes" one but haven't finalised anything.
[17:15] <Stevie_D> that's going to rock when it's done
[17:15] <Agrajag_> how realistic is it that we can make the first movie?
[17:15] <Myk-El> I say 'bloody' all the time. Comes from watching too much British sci-fi/comedy :D
[17:15] <Stevie_D> any news from Ron Perlman yet, DU? ;)
[17:15] <Agrajag_> didn't we need 8 artists working full time for 6 months for that? or something
[17:16] <DarkUnderlord> I understand it's possible but unlikely.
[17:16] <Agrajag_> still we've got people working on it?
[17:16] <Stevie_D> lol @ Myk
[17:16] <DarkUnderlord> IE: We may get *something* but it won't be teh OMG SPEKTAKULAR event we all imagine.
[17:16] <Agrajag_> unless we harvest some more artists
[17:17] <DarkUnderlord> Yes, unless we go hunting.
[17:17] <DarkUnderlord> We gather a list of forums and post the same request for help in all of them?
[17:17] <Stevie_D> what about that Deviant Art site?
[17:17] <Agrajag_> maybe if you post some artwork in the news update? that might attract someone?
[17:17] <Stevie_D> I agree, DU
[17:17] <Stevie_D> just cut 'n' paste that same post for teh win
[17:17] <Stevie_D> agree with that, Agra, too
[17:17] <DarkUnderlord> Okay, I'll hunt down some forums
[17:18] <DarkUnderlord> I'll make a news post too, asking for help.
[17:18] <Bloodlust> Teh F0rum Trawl:P
[17:18] <Agrajag_> cool
[17:18] <Stevie_D> hopefully NMA will feature it, too
[17:18] <DarkUnderlord> I'll talk to td re: What we need and see what he ca manage.
[17:18] <Stevie_D> you know, the news post
[17:18] <DarkUnderlord> It better. I'll put Abraham in it I reckon.
[17:18] <Myk-El> They better *in his best Homer Simpson voice*
[17:18] <Stevie_D> lol
[17:19] <DarkUnderlord> It's giving a way a bit "OMG COMPUTER!" but not much.
[17:19] <Agrajag_> what about one of those hand drawn pictures by td?
[17:19] <Bloodlust> It's for Aby to see the light of day:)
[17:19] <Bloodlust> it's time
[17:19] <DarkUnderlord> I'll get NMA to post it if neccessary. I'll put it up myself at DAC.
[17:19] <Stevie_D> hate to admit it, but NMA is where the money is :(
[17:19] <DarkUnderlord> It is.
[17:19] <Bloodlust> the vault director schetch or the ghould head 3d condepts
[17:19] <DarkUnderlord> They post more news.
[17:19] <Stevie_D> I mean, I'm DAC myself, but... you know
[17:20] <Bloodlust> maybe some krud items
[17:20] <DarkUnderlord> 4,000 unique hits per day vs 2,000 for DAC
[17:20] <Bloodlust> the drill for example
[17:20] <Stevie_D> yes! some of those krud items
[17:20] <Agrajag_> some Krudditems could work
[17:20] <Stevie_D> guaranteed crowd pullers
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[17:20] <DarkUnderlord> Kurd items, Abraham and a Vault Director?
[17:20] <Bloodlust> ghoul head?
[17:20] <Myk-El> Because of that big block of downtime DAC had a while back (at least for me it was)
[17:21] <DarkUnderlord> Yeah, DAC's recovered from the .net incident but lots of people still don't know it still exists.
[17:21] <Stevie_D> lol :)
[17:21] <Myk-El> That and some dick head on the DAC forum pissed me off!
[17:21] <Myk-El> But I'm over it! :D
[17:21] <Agrajag_> heh
[17:21] <Stevie_D> being pissed off by the DAC goons is part of the fun
[17:21] <DarkUnderlord> Pretty much everyone pisses me off at DAC. I just piss them off back. :P
[17:21] <Bloodlust> Maybe some screenshots of my uber-kweel maps for gai? [/self_sendered_bastard]
[17:22] <Temoid> anyway, I'm going to go sleep now
[17:22] <DarkUnderlord> Ok, seeya Temoid
[17:22] <Temoid> Now that I'm fired, I'll try to make a map tommorow
[17:22] <Stevie_D> cheers 'en
[17:22] <Myk-El> It wasn't one of them, though. It was some noobie I was trying to help.
[17:22] <Agrajag_> goodnight Temoid
[17:22] <DarkUnderlord> In terms of movies though, do we go for static slides for now?
[17:22] <Myk-El> Bye, Temoid. Again, sorry about the job.
[17:22] <DarkUnderlord> Plan some things out but only expect to have still images?
[17:22] <Bloodlust> cya temoid.Soory for the job
[17:22] <Stevie_D> I would, DU
[17:22] <Myk-El> I say yes.
[17:23] <DarkUnderlord> Ok
[17:23] <Stevie_D> I mean, plough everything we got into the intro, but the talking heads seem like an expendable luxury to me
[17:23] <Temoid> thanks.. bye
[17:23] * Temoid (~temoid@S01060080c6fbd9b0.vc.shawcable.net) Quit (Quit�)
[17:23] <Agrajag_> I can't really judge that... It's up for the artists to go for whatever they can handle
[17:23] <Stevie_D> true
[17:23] <Myk-El> Though, I could always ask my bro if he'd be interested in helping with putting a movie together for us. He doesn't do any 3d, but he's pretty good with the digital video editing.
[17:23] <Agrajag_> the most important things are the new items, imo
[17:23] <DarkUnderlord> Actually Myk..
[17:24] <DarkUnderlord> I've been wanting some rough "still images" movies. Just for filler.
[17:24] <Agrajag_> inventory items. stuff that Krudd seem to cough up in a few minutes
[17:24] <DarkUnderlord> True
[17:24] <Stevie_D> yeah, we can't go without those inventory graphics
I'm out of Agenda items...
[17:24] <DarkUnderlord> I'm out of Agenda items...
[17:24] <Agrajag_> I could take a few photographs if we could use them
[17:25] <Stevie_D> Agenda items? :S
[17:25] <Myk-El> He's obsessed with the Hulk, though. www.bryanshulkpage.com
[17:25] <DarkUnderlord> We might be able to. They can always be inspiration.
[17:25] <Agrajag_> there's an old lime factory where I live... could probably take some cool "fallouty" pictures of them
[17:26] <Myk-El> The Hulk is the ultimate supermutant, though. :D
[17:26] <Agrajag_> lol
[17:26] <DarkUnderlord> Hah
[17:26] <DarkUnderlord> Well, the main purpose of today's chat was to figure out "where to from here".
[17:26] <DarkUnderlord> I think we've done that quite well.
[17:27] <Agrajag_> We need to organize the art forums better
[17:27] <DarkUnderlord> Stevie: You know what needs to be done for SO now?
[17:27] <DarkUnderlord> Ahra: How? What are you thinking?
[17:27] <Stevie_D> oh whoops, err yeah
[17:27] <Stevie_D> simple, really. Split those quests and crack on with the dialogue
[17:27] <Agrajag_> I'm thinking a thread for what we need, and who's working on what
[17:27] <Myk-El> Heh. See, Agrahjag. Even DU has trouble with the g-h thing. :D
[17:27] <Agrajag_> possibly one with all the finished things too
[17:28] <Stevie_D> DU, do you want me to move the quests that are going to their new locations in the wiki?
[17:28] <Agrajag_> lol Myk-El
[17:28] <Stevie_D> I keep calling Agra Arga :(
[17:28] <DarkUnderlord> Get them out of Sandover, that's for sure. Yeah, move 'em.
[17:28] <Stevie_D> okey doke
[17:28] <DarkUnderlord> You know, I hate summary threads.
[17:28] <Agrajag_> just type ag and press tab
[17:28] <Stevie_D> and I'll treat the locations we mentioned before as gospel
[17:28] <Myk-El> Some of those areas don't even have a quest section wikied.
[17:29] <Stevie_D> no way! neat feature
[17:29] <DarkUnderlord> They're great but ever since that patch at the start of this project when Iw as making a new one every other week I just.. :shudder:
[17:29] <Agrajag_> lol
[17:29] <Agrajag_> why make new ones though?
[17:29] <Stevie_D> yeah, that's the beauty of the wiki
[17:29] <DarkUnderlord> Well, it was the period of sorting out the main plot.
[17:29] <Agrajag_> wiki the finished stuff
[17:29] <DarkUnderlord> .. and the background for everywhere.
[17:30] <Agrajag_> and a list of things that needs doing, then people fill it in themselves
[17:30] <DarkUnderlord> Everything got messy. It was even before we had the locations named and had forums for each of them.
[17:30] <Agrajag_> you could have a wiki summary page maybe? for the art I mean
[17:30] <DarkUnderlord> List of things that needs doing for people to update: http://devwiki.fanmadefallout.com/index.php/The_Official_List_of_Things_to_do
[17:31] <Myk-El> I would have thought you would have learned from AMTUT about working on big projects like this, DU. :D
[17:31] <DarkUnderlord> Actually, Amtut was just me.
[17:31] <Agrajag_> heh
[17:31] <DarkUnderlord> In some respects that's what I loved about it.
[17:32] <Agrajag_> it takes skill to handle such a big team properly though
[17:32] <DarkUnderlord> If I was doing somehting like this again, I'd "open source" it.
[17:32] <DarkUnderlord> Not have hidden forums, have them all readable but to post in them, people have to sign up.
[17:32] <Stevie_D> recipe for disaster, I reckon
[17:32] <DarkUnderlord> Work on it in an open way, help encourage people to join and they can see how things work.
[17:32] <Myk-El> We should just take what we have now and release it. We'd be the next 'WASTELAND MERC' :D
[17:32] <Agrajag_> yeah, how could that work?
[17:32] <Stevie_D> who would piece it all together?
[17:32] <DarkUnderlord> Well, it's be the same but it'd be public.
[17:33] <DarkUnderlord> Same as we're doing now.
[17:33] <Agrajag_> Myk-El: we'd kick wasteland's ass with what we've got now
[17:33] <DarkUnderlord> We'll blow Fallout 3 out of the water with what we've got planned.
[17:33] <Stevie_D> we'd get bloody n00bs coming in and posting their shite all over the forums
[17:33] <Bloodlust> can you imagine enkami posting in our development forums?
[17:33] <DarkUnderlord> Well, that's why you don't allow people to post. They can only post in the "join" forum bu they can read the rest.
[17:33] <Myk-El> Oh, Agreed. I'm just half asleep still, so I'm silly. :D
[17:33] <Agrajag_> yeah, we'd get Enclave to ruin all of it
[17:33] <Stevie_D> oh jesus wept
[17:33] <Stevie_D> ah, I see
[17:34] <DarkUnderlord> So they can read, find out what we're on about and then just post ideas if they want or join up and help out.
[17:34] <Stevie_D> well, it doesn't bother me if you want to do that, DU
[17:34] <DarkUnderlord> Anywya, just an idea for the net project. Not for this one. :P
[17:34] <Bloodlust> Let's get back on topic
[17:34] <DarkUnderlord> net = next
[17:34] <Stevie_D> okay
[17:34] <DarkUnderlord> We'll see how this goes first. :)
[17:34] <Bloodlust> where were we?
[17:34] <Stevie_D> near the end, I think
[17:34] <Agrajag_> to do lists
[17:34] <DarkUnderlord> Welp, I've got nothing else to talk about.
[17:34] <Myk-El> I'm almost certain that Wasteland Merc blows Fallout 3 out of the water, but maybe that's just the pessimist in me. :D
[17:35] <DarkUnderlord> Hah
[17:35] <Bloodlust> (dark,are you planing to do another project after this bitch?)
[17:35] <DarkUnderlord> Vault 31... CT isn't here.
[17:35] <DarkUnderlord> Bloodlust: I've toyed with the idea of an Arcanum mod but I'll decide that when this one's finished.
[17:35] <Agrajag_> somehow, CT is always sleeping when I'm in here
[17:35] <Agrajag_> even if I'm logged on for 20 hours in a row
[17:35] <Myk-El> CT's always asleep or AFK in here. I tried that, but there isn't enough elbow room. :D
[17:35] <Stevie_D> I could have sworn he said he was an insomniac before
[17:35] <Bloodlust> he's been sleeping for the pas 124 hours :)
[17:36] <Stevie_D> he's not very good at it
[17:36] <Agrajag_> haha
[17:36] <DarkUnderlord> Vault 31's map will be modified by me.
[17:36] <Bloodlust> BACK ON TOPIC
[17:36] <DarkUnderlord> I want to tweak the gym and add some stuff.
[17:36] <Stevie_D> okay
[17:36] <Agrajag_> Bloodlust: there is no topic... :)
[17:36] <DarkUnderlord> As for the location itself, I'll probably hassle CT into putting what is done into the wiki and then sort it out from there.
[17:36] <Bloodlust> i can take care of the v31 map.I ve got a lot of experience with vault textureset etc etc,
[17:36] <DarkUnderlord> Nah Blood, time for me to do some mapping. :)
[17:37] <Bloodlust> k
[17:37] <Agrajag_> if you want something done properly, you gotta do it yourself. eh, DU?
[17:37] <DarkUnderlord> Is there anything else anyone wants to raise?
[17:37] <DarkUnderlord> Agra: Heh.
[17:37] <Bloodlust> I gladly give you the scavenger areas(thank god i don't have to map that bitch)
NPC and Quest thread templates
[17:37] <DarkUnderlord> Agra: Nothing on CotC you want to start on?
[17:37] <Agrajag_> well..
[17:37] <Myk-El> Yes, but I don't have a GF, so... :D
[17:37] <Agrajag_> I want templates. for the NPC and quest threads
[17:37] <Agrajag_> how they should be done
[17:37] * DarkUnderlord only just gets Myk's "raise" joke
[17:37] <Agrajag_> I've written them already, they're in the SO forums
[17:38] <Stevie_D> just use those you posted in the SO forums, innit?
[17:38] <DarkUnderlord> I saw those.
[17:38] <DarkUnderlord> Leme open 'em again.
[17:38] <Agrajag_> they might need some tweaking though
[17:38] <Agrajag_> but it would help out a lot if everything is designed the same way
[17:38] <Agrajag_> easier to keep track of things
[17:38] <Myk-El> The difference between forum and wiki format annoyed me. :(
[17:38] <Stevie_D> if you're mod on the CotC forum for the duration, you can insist your guys use the templates you put up
[17:39] <Myk-El> Not your template, Agrajag_
[17:39] <Agrajag_> I will.
[17:39] <DarkUnderlord> I can't find the templates?
[17:39] <Stevie_D> one of the stickies, DU
[17:39] <Stevie_D> http://www.fanmadefallout.com/forums/viewtopic.php?t=1316
[17:39] <DarkUnderlord> Ahhh..
[17:39] <Agrajag_> "how to make an NPC or quest thread"
[17:39] <Myk-El> http://www.fanmadefallout.com/forums/viewtopic.php?t=1316
[17:39] <Myk-El> Bah, too slow!
[17:39] <Agrajag_> heh
[17:40] <Myk-El> Stupid right click wrong option.
[17:40] <Stevie_D> the one for quests looks a bit... busy
[17:40] <Agrajag_> lol, 3 moderators in the same forum :)
[17:40] <Stevie_D> needs spacing out and a bit more explanation
[17:40] <Agrajag_> yeah...
[17:40] <DarkUnderlord> Quest one, in terms of substance, is quite good.
[17:40] <DarkUnderlord> Background, what's needed etc..
[17:40] <Stevie_D> other than that, they're the tools for the job, IMHO
[17:41] <Agrajag_> I didn't bother so much with the explanation when I wrote it... I figured it would explain itself pretty much
[17:41] <DarkUnderlord> I'd change 'background' to "quest explanation" maybe.
[17:41] <DarkUnderlord> Or "Summary".
[17:41] <Stevie_D> this is the thing with running the show, though - never underestimate other peoples' ability to misread what you write ;)
[17:41] <Agrajag_> :)
[17:42] <Stevie_D> that's why I write everything out the the nth degree
[17:42] <Agrajag_> yeah, I guess... Might as well be thorough
[17:42] <DarkUnderlord> I'm happy to make those the Official NPC and Quest formats though.
[17:42] <Stevie_D> cool
[17:42] <Aniwr> I think at least the general SPECIAL stats should be decided in the NPC format.
[17:42] <Aniwr> Not the full stat set maybe, but at least the general stats ranges
[17:42] <Stevie_D> hmm
[17:42] <Agrajag_> ok. I'll update them later with better explanations
[17:43] <Stevie_D> perhaps introduce that for the CotC NPCs?
[17:43] <Stevie_D> see how it goes?
[17:43] <Stevie_D> I mean, are you including skills in that, too, Temp?
[17:43] <Myk-El> Do the stats even matter for NPCs? Because I remember looking at many in the mapper and there only having the basic 'all 5's'?
[17:43] <Agrajag_> I reckon I could use an "explanation" thread for the Alpha team... to explain how we're going to work and so on...
[17:43] <Stevie_D> or just the seven SPECIAL skills?
[17:44] <Agrajag_> also, I will want a list of things to do, with the "who's working on what" included
[17:44] <DarkUnderlord> I'm a little iffy on the need for stats..
[17:45] <Agrajag_> pretty much the way the "this is what needs doing" thread in SO became at the end
[17:45] <DarkUnderlord> Maybe mention of "Uses an XYZ" for a weapon if you want but I don't see why stats are needed.
[17:45] <Stevie_D> I am too, I think. Perhaps that's best for when we get everything working in-game
[17:45] <Aniwr> Just anything significant. If the NPC is just average at everything, then there is no need, but if the NPC has traits or skills that are especially noticable, we should make sure that those get noted
[17:45] <Stevie_D> OIC
[17:45] <DarkUnderlord> Yeah.
[17:45] <Stevie_D> fair enoughski
[17:46] <Myk-El> 'This guy's as strong as a supermutant... and dumber, too.'
[17:46] <Agrajag_> Maybe this could be included in the "background" for the NPC?
[17:46] <DarkUnderlord> "Noticeable Traits" maybe?
[17:46] <Agrajag_> yes
[17:46] <Agrajag_> something like that
[17:46] <Aniwr> That sounds good.
[17:46] <Myk-El> 'Been spending a little too much time with the 'one-hander', if you know what I mean.' :d
[17:46] <Agrajag_> if it's just a scab, maybe that would mean the character is perceptive and have good outdoorsman skill
[17:47] <Stevie_D> gents, I might bail
[17:47] <DarkUnderlord> All right Stevie.
[17:47] <DarkUnderlord> Catch you later.
[17:47] <Agrajag_> ok
[17:47] <Stevie_D> what I need to do: PM DU with inactives
[17:47] <Myk-El> Okers, Stevie
[17:47] <Stevie_D> shift the quests around
[17:47] * Bloodlust (~Bloodlust@150.140.130.155) Quit (Ping timeout�)
[17:47] <Stevie_D> crack on with the dialogue monkeying
[17:47] * fff (~Bloodlust@150.140.130.155) has joined #FanMadeFallout
[17:48] <DarkUnderlord> Think about how you'll work with Beta group on dialogue.
[17:48] <Agrajag_> who the hell is fff?
[17:48] <Stevie_D> fff?
[17:48] <Stevie_D> should be easy, DU
[17:48] <DarkUnderlord> Bloodlust
[17:48] <fff> bloodlust
[17:48] <Agrajag_> ok
[17:48] * fff is now known as Bloodlust
[17:48] <Stevie_D> so long as people turn up, I'll be able to direct 'em
[17:48] <Agrajag_> don't want any spies here ;)
[17:48] <DarkUnderlord> Not with that topic, no.
[17:48] * Retrieving #FanMadeFallout modes...
[17:48] <Bloodlust> got dropped and my nick was used by myself :)
[17:48] * DarkUnderlord changes topic to 'Fan Made Fallout :: The Last Bastion of Hope�'
[17:48] <Agrajag_> shit.. change the topic!!
[17:48] <Stevie_D> bye all
[17:48] * Stevie_D (BrassEye00@80-42-229-247.dynamic.dsl.as9105.com) Quit (Quit�)
[17:48] <DarkUnderlord> Seeya
[17:49] <Agrajag_> all you need is to auto-log, and we're screwed
[17:49] <DarkUnderlord> Well, all you need do is pop in to the channel and there you go.
[17:49] <DarkUnderlord> I'll fix that wiki one day though.
[17:49] <Agrajag_> so when are you going to password protect the wiki?
[17:49] <DarkUnderlord> Agra, you happy with CotC?
[17:49] <Agrajag_> I think so. I've got some reading to do though
[17:49] <DarkUnderlord> Happy to start on it. Have a break first if need be,
[17:50] <DarkUnderlord> But yeah, read up on it and start with finishing up what's there.
[17:50] <Agrajag_> I'll do some reading up today, maybe make the initial threads we've talked about
[17:50] <DarkUnderlord> Sorry, start with main plot.
[17:50] <Agrajag_> and then I'll dig through the posts and get a proper todo-list I suppose
[17:50] <DarkUnderlord> Sounds good.
[17:50] <Agrajag_> and then we're off making threads about the main plot quests
[17:51] <Agrajag_> hopefully with an active team
CotC, the Main Plot and the Salvation tunnels
[17:51] <Bloodlust> CotC doesn't have anything to do with the main plot :)
[17:51] <Agrajag_> nothing at all?
[17:51] <Bloodlust> no
[17:51] <DarkUnderlord> Brandon.
[17:51] <DarkUnderlord> It has Brandon.
[17:52] <Agrajag_> that's the guy who know about salvation?
[17:52] <Bloodlust> oh yea
[17:52] <DarkUnderlord> Former Bounty Hunter who's run away.
[17:52] <Agrajag_> ok... so his quest should go first then?
[17:52] <DarkUnderlord> Hiding out with the Tmeple of the Rat people.
[17:52] <DarkUnderlord> Well, not quest.
[17:52] <DarkUnderlord> He's a follower.
[17:52] <Agrajag_> it's sort of a inter-town-quest thingie...
[17:52] <Agrajag_> he's a follower? oh my
[17:52] <DarkUnderlord> He shows the PC the tunnels. The back way into salvation
[17:53] <Agrajag_> yeah, I remember we talked about that
[17:53] <Bloodlust> what back way to salvation???
[17:53] <Agrajag_> lol Bloodlust
[17:53] <DarkUnderlord> There are tunnels in the bottom level of the Hospital.
[17:53] <Agrajag_> good thing the mappers know what is required ;)
[17:53] <DarkUnderlord> They lead out a bit, through an old sewer tunnel or something. Not ery far.
[17:53] <DarkUnderlord> But it's how muties get in and out without being seen.
[17:53] <DarkUnderlord> They can't exactly take the elevator...
[17:53] <Bloodlust> I thought that below salvation was an abandoned vault
[17:53] <DarkUnderlord> I'm, yet to cponcept that...
[17:54] <Agrajag_> ok, so there's no quests that have top priority in CotC?
[17:54] <DarkUnderlord> The abandoned Vault is an old, old idea which was long canned but took me a while to nix all the threads that mentioned it.
[17:54] <Agrajag_> that saves some trouble I guess
[17:54] <Myk-El> 'Hi there. What? Oh, the green skin? Why... um... ah... It's a rash. Yeah, that's it, a rash.'
[17:54] <DarkUnderlord> Agra: It does.
[17:54] <DarkUnderlord> CotC is meant to be an out of way place.
[17:54] <Bloodlust> modoc style
[17:54] <Agrajag_> ok
[17:55] <Agrajag_> pretty much any town in fo2.. :)
[17:55] <DarkUnderlord> There are possibilities mind you but not quest related.
[17:55] <DarkUnderlord> IE: PC can get drugs from there for se in Salvation but that's not something CotC needs to care about.
[17:55] <DarkUnderlord> The PC is just buying them there.
[17:55] <Agrajag_> ok
[17:55] <Bloodlust> so what's exactly below the ground entrance of salv hospital?
[17:55] <Agrajag_> a research facility
[17:55] <DarkUnderlord> Level 2 is a research facility, labs and what-not, 3 will be muties heaven and cells.
[17:56] <Agrajag_> and HQ for the muties... and the deathclaw h00kerz
[17:56] <Bloodlust> and teh sewers?
[17:56] <DarkUnderlord> 2 might have the cells even. NOt sure until I concept it.
[17:56] <DarkUnderlord> Teh sewers will just be a tunnel. Entrance through some locked doors.
[17:56] <Bloodlust> the sewers lead where?
[17:56] <DarkUnderlord> A bit of a tunnel and then a ladder up.
[17:56] <DarkUnderlord> A ladder up into the middle of the desert. Behind a shack type stuff.
[17:57] <Bloodlust> hoookay
[17:57] <DarkUnderlord> A bit south of Salvation itself.
Updating the team on the new Project Management stuff
[17:57] <Agrajag_> DarkUnderlord: I assume you will write a "this is teh plan" thread soon?
[17:57] <Bloodlust> in the same green dot?
[17:57] <DarkUnderlord> Accessable from the World Map as a small green dot just South of Salvation.
[17:57] <DarkUnderlord> Agra: An e-mail is going out after the chat.
[17:57] <Agrajag_> ok
[17:57] <DarkUnderlord> Maybe tomorrow once I've worked it all out.
[17:58] <DarkUnderlord> But yeah.
[17:58] <Agrajag_> ok... no hurries
[17:58] <Bloodlust> k.How does the player finds this shack entrance?
[17:58] <Agrajag_> I think I'll want a thread about how it works anyway
[17:58] <Agrajag_> for reference
[17:58] <DarkUnderlord> I'll pick team members for alpha and beta, sort that all out.
[17:58] <DarkUnderlord> I'll update the "project management" thread in the wiki with the new stuff most likely.
[17:58] <Myk-El> DU: I've updated my e-mail in my profile. Hopefully you've pull your mailing list from the database :D
[17:59] <DarkUnderlord> Myk: I do.
[17:59] * The-Architect|AFK is now known as The-Architect
[17:59] <DarkUnderlord> I also get bounce back e-mails with passwords when people insert the incorrect data.
[17:59] <DarkUnderlord> Like how Enclave did with his new accounts.
[17:59] <Agrajag_> a thread with who's on the team, what we do and how we'll do it. For example, I want the new quest threads to have the layout of the template, and nobody wiki anything until it's been approved by me. Or you
[17:59] <DarkUnderlord> :)
[17:59] <DarkUnderlord> I'll let you sort it out but I'll give final approval.
[18:00] <Bloodlust> Lust for power :)]
[18:00] <Agrajag_> yes, of course
[18:00] <DarkUnderlord> I just want to be wary of making another Sandover is all.
[18:00] <Myk-El> Heh. I always forget what password I use on which forum. I have like 17 of them. :D
[18:00] <Agrajag_> but it's easier if we have things somewhat solid before we put it in the wiki
[18:00] <DarkUnderlord> True.
[18:00] <Agrajag_> otherwise you'll have to update two places for each update, which is more work
[18:01] <DarkUnderlord> Yes, I know how that can be.
[18:01] <Agrajag_> that's the way me and stevie have been working in SO lately
[18:01] <Bloodlust> Myk el:Keep a hidden notepad (real,not in your computer) with the paswords in a drawer or somehting
[18:01] <Agrajag_> or rather, I post something, Stevie say "ok", then I wiki it
[18:01] <Agrajag_> the wiki part usually takes no more than three minutes, unless I have to change something
[18:02] <DarkUnderlord> Sure.
[18:02] <Agrajag_> then if something comes up at a later time - say something turns out to be a bad idea, it's of course changable in the wiki. nothing set in stone
[18:02] <Myk-El> Blood: I would, but I'm too lazy to steal one from work. :D
[18:02] <DarkUnderlord> It's set in stone now!
[18:02] <DarkUnderlord> Actually, that has been a big issue with the projecy. Finalising things.
[18:03] <Bloodlust> HURR HURR HURR
[18:03] <Agrajag_> ok. well, I mean, small things can still be changed
[18:03] <DarkUnderlord> Yeah, I know what you mean.
[18:03] <Agrajag_> ok, good
[18:03] <Bloodlust> anything else left to discuss?
[18:03] <DarkUnderlord> Stone as much as you can get but always be prepared to gut an area like we did SO at the start of this chat. :)
[18:03] <Agrajag_> heh, yeah
[18:03] <DarkUnderlord> Hopefully that won't happen again though.
[18:04] <Agrajag_> so, did we put any of the SO quests in CotC?
[18:04] <DarkUnderlord> Nope.
[18:04] <Agrajag_> ok
[18:05] <DarkUnderlord> Welp, are we done?
[18:05] <DarkUnderlord> Nothing else while we're here?
[18:05] <Agrajag_> dude, I think we are
[18:05] <Bloodlust> anything else in the agenda undiscussed?
[18:05] <DarkUnderlord> Nope.
[18:05] <Agrajag_> oh yeah, about the art forum again
[18:05] <Bloodlust> scripting?
[18:05] <Agrajag_> DU, will you bitch on td to do something about it?
[18:06] <DarkUnderlord> Scripting we talked about... Didn't scope for places. We'll do art for now and see what happens.
[18:06] <Agrajag_> or will we just wait and see what happens?
[18:06] <DarkUnderlord> I'm more inclined to wait...
[18:06] <Agrajag_> ok
[18:06] <Agrajag_> the art is a bit messy atm
[18:06] <DarkUnderlord> It is.
[18:06] <Bloodlust> he said he'll tidy it up when he come back
[18:06] <Agrajag_> we don't know what our plan is quite yet
[18:06] <DarkUnderlord> What plan?
[18:07] <Agrajag_> that's right :)
[18:07] <DarkUnderlord> You mean for art?
[18:07] <Agrajag_> about the art. we don't know what to focus on
[18:07] <DarkUnderlord> Right.
[18:07] <Bloodlust> one sticky for talking heads,one sticky for items,one sticky for splashscreens,LOCKED with the art required list and those done posted
[18:08] <Bloodlust> something like summarise threads:)
[18:09] <DarkUnderlord> Something like that.
[18:09] <DarkUnderlord> Well, if that's all...
[18:09] <DarkUnderlord> Chat's over!
[18:10] <Bloodlust> pretty short one i may say:P
I'd like to go through the list of locations again
[18:11] <Agrajag_> I'd like to go through the list of locations again
[18:11] <Bloodlust> guestwise?
[18:11] <Agrajag_> for number of quests, how about this:
[18:12] <Agrajag_> Crossroads - 9
[18:12] <Agrajag_> Sandover - 9
[18:12] <Agrajag_> City on the Coast - 7 or 8
[18:12] <Agrajag_> Rusty Springs - 10 or 11
[18:12] <Agrajag_> Uranium Mine - 6 or 7
[18:12] <Agrajag_> Hounds - 5
[18:12] <Agrajag_> Lone Star
[18:12] <Agrajag_> Salvation - 8
[18:12] <Agrajag_> The Burrows
[18:12] <Agrajag_> General Atomics International - 4 or 5
[18:12] <Agrajag_> Red River - 9
[18:12] <Agrajag_> L-SAP
[18:12] <Agrajag_> Vault 31 - 10
[18:12] <Agrajag_> Lone Star, The Burrows and L-SAP is missing
[18:12] <Bloodlust> lone star 15
[18:12] <Bloodlust> burows 4
[18:13] <Bloodlust> L-sap ???
[18:13] <Agrajag_> DarkUnderlord
[18:13] <DarkUnderlord> You know, the Hulk gamma ray incident is rather uneventful.
[18:13] <Agrajag_> lol?
[18:13] <DarkUnderlord> I just watched the video from Myk-El's brohers site.
[18:14] <DarkUnderlord> Burrows as 1 quest you get there which is Cheesy Poofs.
[18:14] <Agrajag_> so the burrows - 1?
[18:14] <DarkUnderlord> The quest to wipe them out comes from Red River.
[18:14] <DarkUnderlord> (and I guess Lone Star as well).
[18:14] <DarkUnderlord> No reason why a few places can't give the same quest.
[18:14] <Agrajag_> ok. what about L-SAP?
[18:15] <Bloodlust> and what about those racoons ideas,to find the a new home/source of food and stuff
[18:15] <DarkUnderlord> Tough one. Not many.
[18:15] <DarkUnderlord> L-SAP is tied into RR and Salvation.
[18:15] <Agrajag_> 4? 5?
[18:15] <DarkUnderlord> Bloodlust: We may and or may not have them but for a maximum, it would be no more than 3 or 3.
[18:15] <DarkUnderlord> 3 or 4.
[18:15] <DarkUnderlord> Well, quests you get AT L-SAP.
[18:16] <Agrajag_> yeah. not quests regarding L-SAP
[18:16] <DarkUnderlord> But again, if we were to set a maxiumum, it'd be 5.
[18:16] <Agrajag_> ok, 5 tops
[18:16] <DarkUnderlord> Most of those may depend on the main plot.
[18:16] <DarkUnderlord> IE: Escape torture etc...
[18:16] <Agrajag_> ok
[18:16] <Agrajag_> otherwise, the list is ok?
[18:16] <DarkUnderlord> For maximum quests?
[18:17] <Agrajag_> yes
[18:17] <Agrajag_> we'll probably go through it again later, but as a general guide...
[18:17] <Bloodlust> perfectly fine/and might more than those required.
[18:18] <The-Architect> hey DU, may as well tell you now, i just posted in the Vacation sticky, i'm afraid I'm going to be a bit out of it for the next two months or so, I'll still be here to scour the forums but I won't be able to commit to anything specific for a while, all of the details are in the post if you want them, but that's the basic gist of it
[18:18] <DarkUnderlord> 103 quests.
[18:18] <Bloodlust> fo1 had 33 quests:)
[18:18] <DarkUnderlord> Fallout 2 has 114 quests
[18:18] <Bloodlust> we aim for something simillar to fo1
[18:18] <DarkUnderlord> Architect: Ok, thanks for letting me know.
[18:19] <DarkUnderlord> There are some project changes coming within the next dya or so so it might fit into those.
[18:19] <Bloodlust> (and even thogh fo1 had few quests,it didn't feel "empty"
[18:19] <DarkUnderlord> No, it didn't, did it?
[18:19] <Agrajag_> I think it did, compared to fo2
[18:19] <DarkUnderlord> You reckon we've still got too many?
[18:19] <DarkUnderlord> Yeah, compared to FO2 it did.
[18:19] <Agrajag_> when I play it again, I'm amazed how little there is to do
[18:20] <Agrajag_> the things you can do are tight though...
[18:20] <Myk-El> The-Architect: Actually, you didn't post in the vacation stickie :)
[18:20] <The-Architect> ... maybe i wrote it out and forgot to hit submit...
[18:20] <Myk-El> No, you posted it in a new topic. :)
[18:21] <DarkUnderlord> I wouldn't worry about it.
[18:21] <The-Architect> .... oops...
[18:21] <Myk-El> Heh.
[18:21] <The-Architect> wrong button
[18:22] <Bloodlust> i say we should settle somewhere in the middle.Like 80 quests total.It's not only the number of quests you have but the quality of those also (teh lesb1@n s3>< d0llz) and the time you have to spent to solve each quest (run from town to town,talk to multiple npc's etc etc) and the ways you can finish them (diplomat,thief,bloodthirsty barbarian etc etc,,,)
[18:22] <DarkUnderlord> I'll put you in Beta Group so Stevie can give you something specific to work on should you be able to.
[18:22] <Myk-El> ATM, I don't think it is too many. We won't really know until we get the areas fleshed out, though.
[18:23] <DarkUnderlord> Otherwise, just keep us posted. If work gets too much and you find you can't do anything let me know and I can take you off the team if you feel that way (later on).
[18:23] <Agrajag_> I don't think we've got too many
[18:23] <Agrajag_> around 8 for each location is great I think
[18:23] <The-Architect> i will keep you posted
[18:23] <Myk-El> If we can do 103 good quests, then all is good. If we can't (takes out the sheers)
[18:24] <Bloodlust> plus the fact that quest must be original and different from each other (aka we can't have in every town a kill the X beast,or Save the X 'tard)
[18:24] <Agrajag_> we could probably do 200 good quests. The problem is time, isn't it?
[18:24] <DarkUnderlord> GAI will have 0 quests in all like-li-hood.
[18:24] <Agrajag_> we won't make the deadline if we go for 15 quests for each location
[18:24] <DarkUnderlord> Sure, there'll be stuff to do but it may not be defined as "quests" as such.
[18:24] <Agrajag_> but 8 - I think we could make it
[18:25] <Bloodlust> Ok,Now to the Most important Stuff
[18:25] <Myk-El> No deathclaw h00kerz, Blood!
[18:25] <DarkUnderlord> <Bloodlust> plus the fact that quest must be original and different from each other (aka we can't have in every town a kill the X beast,or Save the X 'tard) << Good point
[18:25] <Bloodlust> Where Will The deathclaw,mutannt,alien,spore plant and the normal hookers will be placed
[18:25] <Bloodlust> heh Myk el,you got me\
[18:25] <Agrajag_> :)
[18:26] <DarkUnderlord> MAXIUMUM QUESTS ALLOWED PER LOCATION
[18:26] <DarkUnderlord> ------------------------------------
[18:26] <DarkUnderlord> Vault 31 - 10
[18:26] <DarkUnderlord> City on the Coast - 8
[18:26] <DarkUnderlord> Crossroads - 9
[18:26] <DarkUnderlord> Sandover - 9
[18:26] <DarkUnderlord> General Atomics International - 4
[18:26] <DarkUnderlord> Rusty Springs - 11
[18:26] <DarkUnderlord> Uranium Mine - 6
[18:26] <DarkUnderlord> Hounds - 5
[18:26] <DarkUnderlord> Lone Star - 15
[18:26] <DarkUnderlord> Salvation - 8
[18:26] <DarkUnderlord> Red River - 9
[18:26] <DarkUnderlord> L-SAP - 5
[18:26] <DarkUnderlord> The Burrows - 4
[18:26] <DarkUnderlord> LIKELY QUESTS
[18:26] <DarkUnderlord> -------------
[18:26] <DarkUnderlord> Vault 31 - 10
[18:26] <DarkUnderlord> City on the Coast - 8
[18:26] <DarkUnderlord> Crossroads - 9
[18:26] <DarkUnderlord> Sandover - 9
[18:26] <DarkUnderlord> General Atomics International - 1
[18:26] <DarkUnderlord> Rusty Springs - 8
[18:26] <DarkUnderlord> Uranium Mine - 6
[18:26] <DarkUnderlord> Hounds - 5
[18:26] <DarkUnderlord> Lone Star - 12
[18:26] <DarkUnderlord> Salvation - 5
[18:26] <DarkUnderlord> Red River - 6
[18:26] <DarkUnderlord> L-SAP - 3
[18:26] <DarkUnderlord> The Burrows - 2
[18:26] <DarkUnderlord> Max allowed = 103
[18:26] <DarkUnderlord> Likely = 83
[18:26] <DarkUnderlord> Tha's just guess work though.
[18:27] <DarkUnderlord> Those numbers are good however.
[18:27] <Agrajag_> ok
[18:27] <Myk-El> There's no reason not to aim high, and have to cut back. Better than not having enough quests, IMHO.
[18:27] <Aniwr> Agrajag_ - I'm sending you an INI. Can you toss this in your FO2 directory and see if running FVP works for you/you start in V31?
[18:27] <Bloodlust> Seriously,i think that for red river 6 quests are enough
[18:27] <Agrajag_> Aniwr: sure thing
[18:27] <DarkUnderlord> Again, things like GAI may give you XP for doing something "You turned on Abraham! 500 xp ++!"
[18:28] <DarkUnderlord> But they probably won't be recorded as "quests".
[18:28] <Agrajag_> ehh, hold on a sec Aniwr
[18:28] <Agrajag_> try again now
Who's quests belong to what and the where now?
[18:28] <Bloodlust> -gain access to red river -find blueprints of tesla armor or source to trade -destroy red river and 3 more
[18:28] <Agrajag_> hmm... doesn't seem to work. mail it
[18:28] <Aniwr> k
[18:29] <DarkUnderlord> WHat's that Bloodlust?
[18:29] <DarkUnderlord> Oh, RR.
[18:29] <Agrajag_> I think that list looks good
[18:30] <Agrajag_> max allowed is 103.
[18:30] <DarkUnderlord> "Destroy Red River" is not a Red River quest.
[18:30] <DarkUnderlord> That'll actually be a Salvation quest.
[18:30] <Bloodlust> salvation then
[18:30] <Myk-El> Hrm. The most people ever to be on the forum at one time was 13, and that was in April.
[18:30] <DarkUnderlord> It's where you get the quest FROM.
[18:30] <DarkUnderlord> 13? Wow. That's a lot!
[18:30] <Agrajag_> :D
[18:30] <Bloodlust> red river will have,find the source of the SM attacks and destroy it
[18:30] <DarkUnderlord> Find the Deathclaw nest.
[18:30] <Agrajag_> so the whole team has never been logged on at the same time
[18:30] <Myk-El> RR Leader: Could you destroy red river for us? We're tired of living. :)
[18:30] <DarkUnderlord> Hah
[18:31] <Bloodlust> lolf
[18:31] <DarkUnderlord> Miscellanoues stuff like "Clean the latrine!:
[18:31] <Aniwr> Sent
[18:31] <DarkUnderlord> Then all those "random patrol" quests.
[18:31] <Myk-El> 'My PA's excriment sack is full. I need you to find a replace... and hurry!' :D
[18:32] <Bloodlust> (sic)
[18:32] <DarkUnderlord> Rofl
[18:32] <Agrajag_> I'll be afk now, gotta clean the house... :(
[18:32] <Agrajag_> nothing more of importance?
[18:32] <Myk-El> Bah. Real men don't clean. :D
[18:32] <DarkUnderlord> Seeya
[18:33] <Agrajag_> bye
[18:33] <DarkUnderlord> I'll probably go back to Wasteland Merc 2 then watch me movie and post the log tomorrow.
